Legendary: Difference between revisions

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* Passive: Story Dice gained in an encounter (such as those gained by Flourish or Use the Environment) may now be retained for the remainder of the Session.
* ''Passive:'' Story Dice gained in an encounter (such as those gained by Flourish or Use the Environment) may now be retained for the remainder of the Session.
* Active: Once per Session, if you are rendered incapacitated due to damage, you may spend a Story Point (3d10 bonus dice) to return to 1 Health.
* ''Active:'' Once per Session, if you are rendered incapacitated due to damage, you may spend a Story Point (3d10 bonus dice) to return to 1 Health.
* Active: Once per Chapter, if you are rendered Dead due to damage (does not include Slay effects), you may spend a Story Point (3d10 bonus dice) to stabilize at 0 Health.
* ''Active:'' Once per Chapter, if you are rendered Dead due to damage (does not include Slay effects), you may spend a Story Point (3d10 bonus dice) to stabilize at 0 Health.
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Latest revision as of 09:03, 11 May 2021

Required Lark Discipline 5
Range Self
Target Area Self
Duration Instant
Action Free
Cost 1 Story Point (3d10 bonus dice)
Effect
  • Passive: Story Dice gained in an encounter (such as those gained by Flourish or Use the Environment) may now be retained for the remainder of the Session.
  • Active: Once per Session, if you are rendered incapacitated due to damage, you may spend a Story Point (3d10 bonus dice) to return to 1 Health.
  • Active: Once per Chapter, if you are rendered Dead due to damage (does not include Slay effects), you may spend a Story Point (3d10 bonus dice) to stabilize at 0 Health.