Fire Domain: Difference between revisions
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| 2 || [[Empowered Flames]] || After making a successful melee attack, the next Fire Lord spell is empowered, gaining bonuses. | | 2 || [[Empowered Flames]] || After making a successful melee attack, the next Fire Lord spell is empowered, gaining bonuses. | ||
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| 3 || [[Flamestrike]] || The caster calls down a pillar of fire | | 3 || [[Flamestrike]] || The caster calls down a pillar of holy fire, gaining increased range and area if empowered. | ||
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| 4 || [[Primal Fire]] || | | 4 || [[Primal Fire]] || Fire Lord spells now ignore fire resistance, and if empowered cut through magical defenses. | ||
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| 5 || [[Fire Seeds]] || Caster creates three glowing seeds which contain primal fire. If empowered an additional seed is created for a total of four. The spell may not be recast until these seeds are all used or the duration expires. The seeds last a maximum of 10 minutes. The seeds can be used in the following ways: | | 5 || [[Fire Seeds]] || Caster creates three glowing seeds which contain primal fire. If empowered an additional seed is created for a total of four. The spell may not be recast until these seeds are all used or the duration expires. The seeds last a maximum of 10 minutes. The seeds can be used in the following ways: |
Revision as of 16:39, 13 May 2021
Domain Power: Fire Immune - Immunity to fire effects up to Rank. Ignore damage equal to Rank each round for effects above Domain Rank.
Rank | Power | Description |
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1 | Burning Hands | The caster's hands become alight with magical flame burning a nearby opponent, or throwing a deadly ember if empowered. |
2 | Empowered Flames | After making a successful melee attack, the next Fire Lord spell is empowered, gaining bonuses. |
3 | Flamestrike | The caster calls down a pillar of holy fire, gaining increased range and area if empowered. |
4 | Primal Fire | Fire Lord spells now ignore fire resistance, and if empowered cut through magical defenses. |
5 | Fire Seeds | Caster creates three glowing seeds which contain primal fire. If empowered an additional seed is created for a total of four. The spell may not be recast until these seeds are all used or the duration expires. The seeds last a maximum of 10 minutes. The seeds can be used in the following ways:
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Rank | Power | Description |
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1 | Summon Blade | The caster conjures a 2 handed weapon of magical flame as a standard action. This weapon has the Fire descriptor, but otherwise functions as a normal weapon. The weapon must be held, and will vanish in smoke immediately if let go. The weapon stores 1 Flame charge on conjuring, and has a maximum of 1 charge possible
The caster may expend 1 Flame charge as a free action to gain 9-again on attacks for Rank rounds. The caster may spend recharge the blade's charges by spending 1 mana per charge desired as a fast action, to the maximum permitted. |
2 | Burning Blade | When casting Summon Blade, the caster may spend 1 mana to add an additional 1 Flame charge to the blade, increasing it's charge count and charge maximum to 2.
The caster may additionally expend 1 Flame charge as a free action to gain +Rank enhancement for Rank rounds |
3 | Enchant Blades | When casting Summon Blade, the caster may spend 2 mana to add 2 additional Flame charges to the blade, increasing it's charge count and charge maximum to 3.
The caster may additionally expend 1 Flame charge as a free action to enchant an Ally's weapon with the Flame descriptor and a Rank -1 enhancement. This enchantment lasts for 1 hour |
4 | Exploding Blade | When casting Summon Blade, the caster may spend 3 mana to add 3 additional Flame charges to the blade, increasing it's charge count and charge maximum to 4.
The caster mast additionally expend 1 Flame charge as a free action to cause the next successful strike to burn foes immediately adjacent to the target for 2 x Rank dice, reduced by Magic Armor. This does not affect the target struck. |
5 | Flaring Blade | When casting Summon Blade, the caster may spend 4 mana to add 4 additional Flame charges to the blade, increasing it's charge count and charge maximum to 5.
The caster may additionally expend 2 Flame charges as a free action to increase the reach of the blade by an additional 1 yard for 1 round. |
Rank | Power | Description |
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5 |