Guiding Wind: Difference between revisions

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   | Mana Cost ||  1
   | Mana Cost ||  1
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   | Effect ||  The enchanted weapon is caught in a swift breeze that returns it to the thrower at the beginning of their next turn. Grants 9-again to Ranged and Thrown weapon attacks. If the thrower already has 9-again, this effect stacks and they gain 8-again.  
   | Effect ||  The shaman enchants a ranged or thrown weapon with the power of an Air Spirit, ensuring high attack accuracy and returning them to the caster. Grants 9-again to Ranged and Thrown weapon attacks. If the thrower already has 9-again, this effect stacks and they gain 8-again.  


While active, this spell allows the enchanted weaponry or ammunition to pass safely through natural weather effects, or other weather effects created by the caster.
While active, this spell allows the enchanted weaponry or ammunition to pass safely through natural weather effects, or other weather effects created by the caster. After completing an attack, the enchanted weapon is caught in a swift breeze that returns it to the thrower at the beginning of their next turn.  
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Revision as of 13:54, 28 June 2021

Required Air Shaman 2
Range Touch
Area 1 weapon
Duration 1 hour
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 1
Effect The shaman enchants a ranged or thrown weapon with the power of an Air Spirit, ensuring high attack accuracy and returning them to the caster. Grants 9-again to Ranged and Thrown weapon attacks. If the thrower already has 9-again, this effect stacks and they gain 8-again.

While active, this spell allows the enchanted weaponry or ammunition to pass safely through natural weather effects, or other weather effects created by the caster. After completing an attack, the enchanted weapon is caught in a swift breeze that returns it to the thrower at the beginning of their next turn.