Ride the Wind: Difference between revisions
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| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
|- | |- | ||
| | | Action || Standard | ||
|- | |- | ||
| | | Cost || 2 Mana | ||
|- | |- | ||
| Effect || For the duration of the spell, the caster may ride a wind current to move vertically, above traps and threatened spaces or simply to change their elevation. They may move as high as is appropriate to their speed, using 1 movement for each vertical space - however the caster must end their turn on solid ground or fall. To avoid threatened space, the caster must float 1 yard higher than the creature's size class + any applicable Reach modifiers. | | Effect || For the duration of the spell, the caster may ride a wind current to move vertically, above traps and threatened spaces or simply to change their elevation. They may move as high as is appropriate to their speed, using 1 movement for each vertical space - however the caster must end their turn on solid ground or fall. To avoid threatened space, the caster must float 1 yard higher than the creature's size class + any applicable Reach modifiers. |
Latest revision as of 22:16, 3 July 2021
Required | Air Shaman 3 |
Range | Self |
Area | Self |
Duration | 1 hour |
Casting | Verbal, Somatic |
Action | Standard |
Cost | 2 Mana |
Effect | For the duration of the spell, the caster may ride a wind current to move vertically, above traps and threatened spaces or simply to change their elevation. They may move as high as is appropriate to their speed, using 1 movement for each vertical space - however the caster must end their turn on solid ground or fall. To avoid threatened space, the caster must float 1 yard higher than the creature's size class + any applicable Reach modifiers. |