Wall of Air: Difference between revisions
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| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
|- | |- | ||
| | | Action || Standard | ||
|- | |- | ||
| | | Cost || 1 Mana | ||
|- | |- | ||
| Effect || The caster forms a dense swirling mass of air in the designated area of effect. Non-magical projectiles passing through it are deflected, granting a cover bonus for any targets the projectiles are fired at. The wall of air is generally self contained, and any light substances introduced into it will remain within the wall for the duration of the spell. For example if a bucket of dust or fine sand is introduced, it will quickly turn into a 'sandstorm' wall. The Storyteller will make any decisions on how this would impact visibility, travel, projectiles, or other effects. | | Effect || The caster forms a dense swirling mass of air in the designated area of effect. Non-magical projectiles passing through it are deflected, granting a cover bonus for any targets the projectiles are fired at. The wall of air is generally self contained, and any light substances introduced into it will remain within the wall for the duration of the spell. For example if a bucket of dust or fine sand is introduced, it will quickly turn into a 'sandstorm' wall. The Storyteller will make any decisions on how this would impact visibility, travel, projectiles, or other effects. |
Latest revision as of 01:29, 4 July 2021
Required Spheres | Air Sphere 2 |
Range | 5 yards x Rank |
Area | 2 yards x Rank long, 1 yard x Rank tall, 1 yard thick |
Duration | 1 round x Rank |
Casting | Verbal, Somatic |
Action | Standard |
Cost | 1 Mana |
Effect | The caster forms a dense swirling mass of air in the designated area of effect. Non-magical projectiles passing through it are deflected, granting a cover bonus for any targets the projectiles are fired at. The wall of air is generally self contained, and any light substances introduced into it will remain within the wall for the duration of the spell. For example if a bucket of dust or fine sand is introduced, it will quickly turn into a 'sandstorm' wall. The Storyteller will make any decisions on how this would impact visibility, travel, projectiles, or other effects. |