Sense Enemy: Difference between revisions
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(Created page with "{| class="tdgrey1" |- | Required || Wrath Domain: Vengeance 1 |- | Area || Centered on caster |- | Range || 100 yard radius |- | Duration || Concentration |-...") |
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| Required || [[Wrath Domain]]: Vengeance 1 | | Required || [[Wrath Domain]]: Vengeance 1 | ||
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| | | Range || 100 yard radius | ||
|- | |- | ||
| | | Target Area || Centered on caster | ||
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| Duration || Concentration | | Duration || Concentration |
Revision as of 15:25, 24 June 2022
Required | Wrath Domain: Vengeance 1 |
Range | 100 yard radius |
Target Area | Centered on caster |
Duration | Concentration |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | Free |
Effect | Upon obtaining this power, the channeler makes an oath declaring a particular type of being (e.g. evil outsiders, undead, angels, goblins, etc.) to be her sworn enemy. This may not be changed later excepting with Storyteller Approval.
The Sense Enemy spell allows the caster to sense the relative direction, distance, and power of any being that is considered a Sworn Enemy within range. Targets make a resistance roll vs. the spell's casting roll to avoid detection. This resistance is passive and does not confer an awareness of the spell to the target, even if they resist successfully. Additionally, the channeler gains a +1 enhancement bonus to Sense Motive checks against sworn enemies while Sense Enemy is active. This bonus increases to +2 at Rank 3, and then to +3 at Rank 5. |