The Faerie Kingdom: Difference between revisions

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=Geography=
=Geography=
The Faerie Kingdom has never, ever been visited or even seen by a non-Faerie. It is considered a sacred trust, and any faerie would die rather than do anything which might weaken its defenses. Wards and spells prevent non-faerie from entering the realm, and it is considered extraordinarily impolite to even discuss the nature of the Kingdom with non-faerie.
==Appearance==
Because the Faerie Kingdom is a sealed extradimensional space, it has a defined three-dimensional space offset from normal reality. The dimension is represented as a 50 mile square cuboid space with flat surfaces.
The limits of this space are naturally a blank white-grey of nothingness, however the dimension is draped in thousands of spells both defensive, protective, and cosmetic. This gives the limits of the dimension a pearlescent pastel rainbow hue. This hue provides the illumination that fills the dimension at all times. There is no day/night cycle, sun, or stars within the Kingdom, only shimmering pastel lights that fill the ‘sky’  and borders.
There is no naturally occurring terrain within the Kingdom, however the entire space has been terraformed by Earth Mages for millenia providing natural greenery, running brooks and streams, and beautiful mountains. The construction of this terrain is for some faerie, their life’s work as artists. Frequently these constructions are formed of colors and shapes unseen in either Arcadia or Lorithandar itself, as the terrain artists make names for themselves with radical designs. Permits for these designs often take decades to be approved.
==Special Aspects==
Within the Kingdom, faeries are exposed to a constant field of healing energy, equivalent to a Regenerate spell. In addition to rapidly repairing accidental injury, and fighting off disease automatically, this aura sustains all faeries biology, preventing them from needing food or drink to survive while in the pocket dimension. However, faeries do eat and drink for enjoyment rather than sustenance.
In addition to the aura of healing energy, the Kingdom is a cavalcade of persistent spells, as every plant, or rock has been created or imbued with magical energy. Faerie in the Kingdom exist in a constant interaction with these many spells, often able to interact with mere proximity. An example might be gesturing for plants to form a pleasant bench to sit upon during an excursion. As a result, those faerie who have never left the Kingdom are ill-equipped to handle life outside the pocket dimension which is dramatically less obliging.
=Politics=
=Politics=
=Economy=
=Economy=
=Important Places=
=Important Places=
=Noteworthy NPCs=
=Noteworthy NPCs=

Revision as of 13:12, 25 June 2022

Faeriekingdom.png

History

The Faerie Kingdom was born of High Magic akin to the Prime spells Dimensional Pocket, and Pocket Realm. The Faerie pioneered the manufacture of dimensional pockets, initially for the necessity of transporting materials as their small size made this challenging for their race. This is most often seen in the valuable, but somewhat commonplace ‘Faerie Pockets’ used to carry belongings in an adjacent extra-dimensional space accessible by binding the entry to a pouch or bag.

Over many millennia, Faerie mages have expanded on this technique with powerful group rituals and High Magic that creates extensive permanent structures in extradimensional spaces. The methods used to perform this magic is considered one of the most closely held secrets of the Faerie Ascendancy, the ruling body of the kingdom.

Permanent and expansive Pocket Dimensions require significant magical expertise, groups of highly skilled mages, and a persistent magical power source (such as a Nexus) to tether the spell to.

After the Elari made their migration from the chaotic wilds of Pandemonium, to occupy and control the prime plane of Lorithandar itself, the Faerie Ascendancy voted to follow them and contest their control… intending to possess the prime plane for themselves.

While the Elari leveraged their planar power by forging massive permanent gates to the outer planes from their megacities within Elarum, the Faerie found another path, through the construction of their greatest work… the Faerie Kingdom.

It was envisioned that the Faerie race would construct a perfect home that combined all of the comforts and safety of the Seelie court, with impenetrable defenses, and the ability to be accessed by all Faerie anywhere in the planes. This home could travel with them wherever the war followed, providing perfect security for the faerie for all time.

An undertaking of this complexity and size would require the greatest minds of the Ascendancy, a persistent Nexus of tremendous power, and absolute control over Magecraft itself. Settling themselves in Lorithandar, the first faerie to arrive located the strongest Nexus of Prime magic in all of Lorithandar, located on a large island off the western coast of Trevas. This would be the tether that would feed the grand design. Even the Ascendants among the faerie leaders could not create such a massive magical construct by themselves… however the Elari had demonstrated that tremendous control over a form of magic could be obtained by controlling it’s physical embodiment; one of the Dragon Gods.

When the Elari chained Sudreth, the Dragon Goddess of Sorcery to their dark aims, the Faerie retaliated by capturing Tyrath, the Dragon God of Magecraft. With his raw power at their command, the Faerie were able to build the Faerie Kingdom… a sprawling extradimensional realm continually fed magical energy from the Dragon God and the Nexus. When the Elder God Kao freed Sudreth from her chains, this inequity between the sides lead to the eventual victory of the Faerie, and the retreat of the Elari to their new homeland of Elarum, where they have largely remained for tens of thousands of years.

Geography

The Faerie Kingdom has never, ever been visited or even seen by a non-Faerie. It is considered a sacred trust, and any faerie would die rather than do anything which might weaken its defenses. Wards and spells prevent non-faerie from entering the realm, and it is considered extraordinarily impolite to even discuss the nature of the Kingdom with non-faerie.

Appearance

Because the Faerie Kingdom is a sealed extradimensional space, it has a defined three-dimensional space offset from normal reality. The dimension is represented as a 50 mile square cuboid space with flat surfaces.

The limits of this space are naturally a blank white-grey of nothingness, however the dimension is draped in thousands of spells both defensive, protective, and cosmetic. This gives the limits of the dimension a pearlescent pastel rainbow hue. This hue provides the illumination that fills the dimension at all times. There is no day/night cycle, sun, or stars within the Kingdom, only shimmering pastel lights that fill the ‘sky’ and borders.

There is no naturally occurring terrain within the Kingdom, however the entire space has been terraformed by Earth Mages for millenia providing natural greenery, running brooks and streams, and beautiful mountains. The construction of this terrain is for some faerie, their life’s work as artists. Frequently these constructions are formed of colors and shapes unseen in either Arcadia or Lorithandar itself, as the terrain artists make names for themselves with radical designs. Permits for these designs often take decades to be approved.

Special Aspects

Within the Kingdom, faeries are exposed to a constant field of healing energy, equivalent to a Regenerate spell. In addition to rapidly repairing accidental injury, and fighting off disease automatically, this aura sustains all faeries biology, preventing them from needing food or drink to survive while in the pocket dimension. However, faeries do eat and drink for enjoyment rather than sustenance.

In addition to the aura of healing energy, the Kingdom is a cavalcade of persistent spells, as every plant, or rock has been created or imbued with magical energy. Faerie in the Kingdom exist in a constant interaction with these many spells, often able to interact with mere proximity. An example might be gesturing for plants to form a pleasant bench to sit upon during an excursion. As a result, those faerie who have never left the Kingdom are ill-equipped to handle life outside the pocket dimension which is dramatically less obliging.

Politics

Economy

Important Places

Noteworthy NPCs