Shadow Dagger: Difference between revisions
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| Required || [[Shadow Domain]] 3 | | Required || [[Shadow Domain]]: Shadow Assassin 3 | ||
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| Range || | | Range || | ||
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| Area || | | Area || 1 Target | ||
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| Duration || | | Duration || Special | ||
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| Casting || | | Casting || Verbal, Somatic | ||
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| Cast Action || | | Cast Action || Standard | ||
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| Mana Cost || | | Mana Cost || 2 | ||
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| Effect || | | Effect || The channeler uses shadows to create weaponry in one of two ways: | ||
* Create a shadowy dagger with a +2 enhancement bonus which remains solid for one hour. The enhancement bonus increases to +3 at Rank 5. | |||
* Form razor sharp fragments of shadow which are flung towards a ranged target at high speed. The attack roll uses Intelligence + Channelling + Rank. These attacks may benefit from the Fighting Style: Thrown Weapons as if the caster were throwing the weapon physically. The attack has +2 Armor Piercing, +2 Ignore Dodge. At Rank 5 this increases to +3 Armor Piercing, +2 Ignore Dodge. | |||
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Revision as of 23:29, 8 September 2022
Required | Shadow Domain: Shadow Assassin 3 |
Range | |
Area | 1 Target |
Duration | Special |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | 2 |
Effect | The channeler uses shadows to create weaponry in one of two ways:
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