Shadow Dagger: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 3: | Line 3: | ||
| Required || [[Shadow Domain]]: Shadow Assassin 3 | | Required || [[Shadow Domain]]: Shadow Assassin 3 | ||
|- | |- | ||
| Range || | | Range || Special | ||
|- | |- | ||
| Area || 1 Target | | Area || 1 Target | ||
Line 17: | Line 17: | ||
| Effect || The channeler uses shadows to create weaponry in one of two ways: | | Effect || The channeler uses shadows to create weaponry in one of two ways: | ||
* Create a shadowy dagger with a +2 enhancement bonus which remains solid for one hour. The enhancement bonus increases to +3 at Rank 5. | * Create a shadowy dagger with a +2 enhancement bonus which remains solid for one hour. The enhancement bonus increases to +3 at Rank 5. | ||
* Form razor sharp fragments of shadow which are flung towards a ranged target at high speed. The attack roll uses Intelligence + | * Form razor sharp fragments of shadow which are flung towards a ranged target (up to Rank x 5 yards) at high speed. The attack roll uses the channeler's Casting Roll (Intelligence + Channeling + Domain Rank). These attacks may benefit from the Fighting Style: Thrown Weapons as if the caster were throwing the weapon physically. The attack has +2 Armor Piercing, +2 Ignore Dodge. At Rank 5 this increases to +3 Armor Piercing, +2 Ignore Dodge. | ||
|} | |} | ||
Revision as of 23:52, 8 September 2022
Required | Shadow Domain: Shadow Assassin 3 |
Range | Special |
Area | 1 Target |
Duration | Special |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | 2 |
Effect | The channeler uses shadows to create weaponry in one of two ways:
|