Monster Guide: Difference between revisions

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{| class="tdgrey1"
{| class="tdgrey1"
!Attribute
!Attribute
!Trait Point Cost
!1 Trait Point
!Trait Limits
!Trait Limits
|-
|-
|Health
|Health
||1 point to increase Health by 1 point
||+1 Health
||Core Trait Maximum
||Core Trait Maximum
|-
|-
|Vigor
|Vigor
||1 point to increase Vigor by 2 points.
||+2 Vigor
||Rank Maximum
||Rank Maximum
|-
|-
|Avoidance
|Physical Defense
||1 points to increase Dodge or Armor by 1 point.
||+1 Dodge OR +1 Armor.
||Rank x 2 Maximum
||Rank x 2 Maximum
|-
|-
|Damage Reduction
|Magical Defense
||1 point to increase either Physical Damage Reduction or Magical Damage Reduction by 1 point (up to Rank).
||+1 Magical Defense
||Rank Maximum
||Rank Maximum
|-
|-
|Magical Defense
|Damage Reduction
||1 point to increase magical defense by 1 point.
||+1 Physical Damage Reduction OR +1 Magical Damage Reduction
||Rank Maximum
||Rank Maximum
|-
|-
|Magical Resist
|Resistance
||1 point to increase magical resistance by 1 point.
||+1 Resistance
||Rank x 2 Maximum
||Rank x 2 Maximum
|-
|-
|Attack
|Attack
||1 point to increase attack by 1 point
||+1 Attack
||Core Trait Maximum
||Core Trait Maximum
|-
|-
|Speed
|Speed
||1 point to increase speed by 2 points. Base speed is determined by Outsider Type Modifier.
||+2 Speed
||No Maximum
||No Maximum
|-
|-
|Initiative
|Initiative
||1 point to increase initiative by 1 point.
||+1 Initiative
||Rank Maximum
||Rank Maximum
|}
|}

Revision as of 12:17, 20 February 2015

To build a monster use the following chart and the monster template to construct a Rank appropriate creature by spending Trait Points on various monster characteristics. Different templates will have special bonuses and different numbers of Trait Points to spend at each rank. Trait Points may be spent across available traits with no trait exceeding the maximum for that trait. Core Traits must have at least 1 point minimum, and may not exceed a trait maximum defined by the monster’s template.

Trait Points

Attribute 1 Trait Point Trait Limits
Health +1 Health Core Trait Maximum
Vigor +2 Vigor Rank Maximum
Physical Defense +1 Dodge OR +1 Armor. Rank x 2 Maximum
Magical Defense +1 Magical Defense Rank Maximum
Damage Reduction +1 Physical Damage Reduction OR +1 Magical Damage Reduction Rank Maximum
Resistance +1 Resistance Rank x 2 Maximum
Attack +1 Attack Core Trait Maximum
Speed +2 Speed No Maximum
Initiative +1 Initiative Rank Maximum

Outsiders

Spirits

Revenants