Monster Guide: Difference between revisions

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Revision as of 12:36, 20 February 2015

Trait Points

To build a monster use the following chart and the monster template to construct a Rank appropriate creature by spending Trait Points on various monster characteristics. Different templates will have bonuses and different numbers of Trait Points to spend at each rank. Trait Points may be spent across available traits with no trait exceeding the maximum for that trait. Core Traits must have at least 1 point minimum, and may not exceed the maximum defined by the template.

Attribute 1 Trait Point Trait Limits
Health +1 Health Core Trait Maximum
Vigor +2 Vigor Rank Maximum
Physical Defense +1 Dodge OR +1 Armor. Rank x 2 Maximum
Magical Defense +1 Magical Defense Rank Maximum
Damage Reduction +1 Physical Damage Reduction OR +1 Magical Damage Reduction Rank Maximum
Resistance +1 Resistance Rank x 2 Maximum
Attack +1 Attack Core Trait Maximum
Speed +2 Speed No Maximum
Initiative +1 Initiative Rank Maximum

Powers

Powers unless otherwise specified are 7d10 base + (Rank of the Power Slot + Outsider Rank)/2. Improved versions grant +2 to the roll and must be higher rank than the granted power.

Rank Powers
1 Flight, Detect Magic, Protect, Dispel Magic, Darkness, Light, Unnerving Gaze, Armor Piercing
2 Magic Armor (Slot bonus points spent towards magic def/magic dr), Weapon, Natural Armor (Slot bonus points spent towards armor/dr), Stench Cloud, Flurry, Backstab, Change Self, Regeneration, Web
3 Gas Form, Invisibility, Whirlwind, Ward, Fireball (rank x 3 dice)
4 Chaos Hammer (rank x 3 dice), Blade Barrier (rank x 3 dice)
5 Word of Command: Stun, Firestorm (rank x 3 dice)

Templates

Outsider Template

Outsiders are assigned stats using the Outsider Hierarchy chart as a basis. Outsiders additionally gain a power slot for each Rank. A higher Rank slot can take a lower rank power, sometimes with increased effect. An Outsider may also take a power slot as Improved Stats which grants 2 x that Rank in bonus points and increases the Core Trait Maximum by that Rank. Outsiders have a base Magic Resistance of 7.

Outsider Statistics

Rank Class Trait Points Core Trait Maximum
1 Servant 20 7
2 Soldier 26 9
3 Knight 33 12
4 Baron 41 16
5 Lord 52 21
6 Duke* 87 27

(*)Rank 6s are Ascendants and may not take Improved Stats, instead they gain +12 Trait points, +6 Core Trait Maximum, and a +3 bonus to Physical Defense, Magical Defense, Magical Resistance.

Spirit Template

When using Spirits as standalone creatures (not bound by a shaman) use the Improved Variant special ability.

Spirit Statistics

Rank Class Trait Points Core Trait Maximum
1 Small 18 5
2 Medium 22 7
3 Large 27 9
4 Huge 33 12
5 Greater 42 15
6 Elder* 77 26

(*)Rank 6s are Ascendants and may not take Improved Stats, instead they gain +12 Trait points, +6 Core Trait Maximum, and a +3 bonus to Physical Defense, Magical Defense, Magical Resistance.

Revenant Template

Revenant Statistics

Rank Class Trait Points Core Trait Maximum
1 Zombie 9 4
2 Skeleton 12 6
3 Ghoul 18 8
4 Ghast 24 10
5 Wight 30 12