Spirit Shrine: Difference between revisions

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   | Duration || 24 hours  
   | Duration || 24 hours  
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   | Casting ||  Verbal, Somatic, Component (500g reagents OR 250g and the cooperation of a local spirit)
   | Casting ||  Verbal, Somatic, Material (500g reagents OR 250g and the cooperation of a local spirit)
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   | Cast Action || 1 hour ritual  
   | Cast Action || 1 hour ritual  

Revision as of 14:47, 13 January 2023

Required Shamanism, Rank 5 Spirit. 9 GXP.
Range Touch
Target Area 3 yard gate
Duration 24 hours
Casting Verbal, Somatic, Material (500g reagents OR 250g and the cooperation of a local spirit)
Cast Action 1 hour ritual
Cost 4 Mana
Effect The shaman spends an hour to complete a ritual establishing a small Shrine as a temporary point of contact between the Spirit and Physical Realms. The specific location at which Shrine opens into the Spirit Realm is at the discretion of the Storyteller, however, once it is established it will not move for the duration of the spell. The creation of a Shrine is costly and dangerous, as proper precautions must be taken to ensure that spirits don’t come spilling out each time it is opened.

Once established, the shaman may set a passphrase or other requirement to travel through the Shrine as a Standard Action. It may be accessed from either side of the Veil with a successful Casting roll. Critically failing a roll to open the Shrine from either side may enable nearby spirits or other creatures to move between the realms.