Wrath Domain: Difference between revisions
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| 3 || [[Seek and Destroy]] || The channeler gains bonuses when attempting skill checks to root out her Sworn Enemies. | | 3 || [[Seek and Destroy]] || The channeler gains bonuses when attempting skill checks to root out her Sworn Enemies. | ||
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| 4 || [[Hypervigilance]] || Hyperawareness of the channeler's enemies provides a bonus to | | 4 || [[Hypervigilance]] || Hyperawareness of the channeler's enemies provides a bonus to initiative and prevents her from being caught unaware. | ||
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| 5 || [[Foe Bane]] || | | 5 || [[Foe Bane]] || |
Revision as of 21:22, 7 February 2023
Domain Power: Vendetta
Once per Encounter, the channeler may designate a single target as her Chosen Foe, drawing strength from the divine to combat them. Some Wrath abilities may require the target to be declared as the Chosen Foe, though only one target may be designated as such at a time.
Rank | Power | Description |
---|---|---|
1 | Indomitable | Remain conscious despite taking damage. |
2 | Berserker’s Fury | Go into a rage, gaining powerful bonuses but losing focus. |
3 | Endless Rage | The channeler may now utilize Berserker's Fury multiple times per day. |
4 | Primal Shout | The channeler unleashes a deadly shout that deals concussive damage to nearby enemies. |
5 | Mindless Fury | Berserker's Fury becomes Mindless Fury, providing even more extreme effects while active, including immunity to mind-affecting abilities. |
Rank | Power | Description |
---|---|---|
1 | Know Thy Foe | The channeler vows to regard creatures of a chosen subtype as her Sworn Enemies, and is able to gain information about these enemies more easily. |
2 | Sense Enemy | The channeler gains a spell that enables her to identify nearby Sworn Enemies. |
3 | Seek and Destroy | The channeler gains bonuses when attempting skill checks to root out her Sworn Enemies. |
4 | Hypervigilance | Hyperawareness of the channeler's enemies provides a bonus to initiative and prevents her from being caught unaware. |
5 | Foe Bane |
Rank | Power | Description |
---|---|---|
1 | Numb | The channeler's perception of the world deadens, allowing her to ignore things like pain and fear. |
2 | Reckless | Empower physical attacks with magic at the risk of injuring the channeler. |
3 | Adamant | A rush of magic and potent endorphins invigorate the caster, restoring some health and allowing her to keep fighting. |
4 | Defiant | The channeler may call upon divine energy to seal an opponent's power, preventing them from using it again for a time. |
5 | Vindictive | Empower your next attack to deal additional damage. |