Fire Spirit: Difference between revisions

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Fire Spirits gain Fire Immunity equal to Rank, and are immune to [[Burning]] effects. They also provide bright light for Rank x 2 yds. radius. Ice elemental attacks against a Fire Spirit deal 2d10 damage per stack of [[Frost#Frost|Frost]] applied instead of decreasing their speed.
Fire Spirits gain Fire Immunity equal to Rank, and are immune to [[Burning]] effects. They also provide bright light for Rank x 2 yds. radius. Ice elemental attacks against a Fire Spirit deal 2d10 damage per stack of [[Frost#Frost|Frost]] applied instead of decreasing their speed.


Hover: Depending on the form that a fire spirit takes, they may have the ability to hover in place. A fire spirit taking the form of a bird made of fire, or orb of flame may hover in a given square moving up and down as if via [Levitate] a short distance (e.g. 1-2 yards. They may not fly, but this allows more unique expressions of form for fire spirits than only humanoid shapes.
Hover: Depending on the form that a fire spirit takes, they may have the ability to hover in place. A fire spirit taking the form of a bird made of fire, or orb of flame may hover in a given square moving up and down as if via [[Levitate]] a short distance (e.g. 1-2 yards. They may not fly, but this allows more unique expressions of form for fire spirits than only humanoid shapes.


'''Fire Bomb''': Fire Spirits may either attack in melee, applying Burning, or toss a ball of fire from a distance, which explodes on contact and renders any adjacent targets Burning. This is considered a physical attack as elementals use natural flames (rather than magical fire).
'''Fire Bomb''': Fire Spirits may either attack in melee, applying Burning, or toss a ball of fire from a distance, which explodes on contact and renders any adjacent targets Burning. This is considered a physical attack as elementals use natural flames (rather than magical fire).

Revision as of 12:45, 12 February 2023

Special Ability

Fire Spirits gain Fire Immunity equal to Rank, and are immune to Burning effects. They also provide bright light for Rank x 2 yds. radius. Ice elemental attacks against a Fire Spirit deal 2d10 damage per stack of Frost applied instead of decreasing their speed.

Hover: Depending on the form that a fire spirit takes, they may have the ability to hover in place. A fire spirit taking the form of a bird made of fire, or orb of flame may hover in a given square moving up and down as if via Levitate a short distance (e.g. 1-2 yards. They may not fly, but this allows more unique expressions of form for fire spirits than only humanoid shapes.

Fire Bomb: Fire Spirits may either attack in melee, applying Burning, or toss a ball of fire from a distance, which explodes on contact and renders any adjacent targets Burning. This is considered a physical attack as elementals use natural flames (rather than magical fire).

Rank 1

Health: 5
Vigor: 0
Physical Defense:  1 (1 dodge)
Magical Defense: 1
Magic Resistance: 9
Attack: 6 (5 yard range)
Initiative: +0
Speed: 8

Rank 2

Health: 6
Vigor: 0
Physical Defense:  2 (2 dodge)
Magical Defense: 2
Magic Resistance: 10
Attack: 8 (10 yard range)
Initiative: +0
Speed: 10 

Rank 3

Health: 9
Vigor: 2
Physical Defense:  3 (3 dodge); 1 Physical Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 10
Attack: 10 (15 yard range)
Initiative: 
Speed: 10

Rank 4

Health: 12
Vigor: 4
Physical Defense:  5 (4 dodge, 1 armor); 1 Physical Damage Reduction
Magical Defense: 3; 1 Magical Damage Reduction
Magic Resistance: 11
Attack: 12 (20 yard range)
Initiative: +0
Speed: 10 

Rank 5

Health: 16
Vigor: 4
Physical Defense:  7 (5 dodge, 2 armor); 1 Physical Damage Reduction
Magical Defense: 4; 1 Magical Damage Reduction
Magic Resistance: 11
Attack: 17 (25 yard range)
Initiative: +0
Speed: 12