Earth Domain: Difference between revisions
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==Domain Power: == | ==Domain Power: == | ||
== | ==Natural Forces== | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
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!Description | !Description | ||
|- | |- | ||
| 1 || | | 1 || Alter Item Density || Alters item density increasing or reducing Strength requirements. | ||
|- | |- | ||
| 2 || | | 2 || Magnetic Pulse || Issue a powerful magnetic pulse to push or pull metallic materials. | ||
|- | |- | ||
| 3 || | | 3 || Electromagnetic Field || Caster generates a magnetic field to push or pull targets holding or wearing significant metal. | ||
|- | |- | ||
| 4 || | | 4 || Alter Gravity || Caster begins to alter gravity in an area; increasing it to crush targets, or reducing it to lift them into the air. | ||
|- | |- | ||
| 5 || | | 5 || Singularity || Caster creates an electromagnetic singularity that draws nearby targets in, holding them immobile, and begins crushing them to death. | ||
|} | |} | ||
[[Category:Channeling]] | [[Category:Channeling]] | ||
[[Category:Domains]] | [[Category:Domains]] |
Revision as of 09:38, 15 February 2023
Domain Power:
Natural Forces
Rank | Power | Description |
---|---|---|
1 | Alter Item Density | Alters item density increasing or reducing Strength requirements. |
2 | Magnetic Pulse | Issue a powerful magnetic pulse to push or pull metallic materials. |
3 | Electromagnetic Field | Caster generates a magnetic field to push or pull targets holding or wearing significant metal. |
4 | Alter Gravity | Caster begins to alter gravity in an area; increasing it to crush targets, or reducing it to lift them into the air. |
5 | Singularity | Caster creates an electromagnetic singularity that draws nearby targets in, holding them immobile, and begins crushing them to death. |