Earth Domain: Difference between revisions
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==Domain Power: == | ==Domain Power: == | ||
'''Holy Ground''' - As a Full Round action, Rank times per day, the caster places their hands upon the ground and calls upon their patron to bless it. This enriches the soil in a 10 yard x Rank radius, causing plants to thrive. While standing on Holy Ground the caster gains +1 to earth spells, this increases to +2 at Rank 3, and +3 at Rank 5. | |||
==Keeper of the Terra== | ==Keeper of the Terra== |
Revision as of 13:37, 15 February 2023
Domain Power:
Holy Ground - As a Full Round action, Rank times per day, the caster places their hands upon the ground and calls upon their patron to bless it. This enriches the soil in a 10 yard x Rank radius, causing plants to thrive. While standing on Holy Ground the caster gains +1 to earth spells, this increases to +2 at Rank 3, and +3 at Rank 5.
Keeper of the Terra
Rank | Power | Description |
---|---|---|
1 | [[]] | |
2 | [[]] | |
3 | [[]] | |
4 | [[]] | |
5 | [[]] |
Earth Warden
Rank | Power | Description |
---|---|---|
1 | [[]] | |
2 | [[]] | |
3 | [[]] | |
4 | [[]] | |
5 | [[]] |
Natural Forces
Rank | Power | Description |
---|---|---|
1 | Alter Item Density | Alters item density increasing or reducing Strength requirements. |
2 | Magnetic Pulse | Issue a powerful magnetic pulse to push or pull metallic materials. |
3 | Electromagnetic Field | Caster generates a magnetic field to push or pull targets holding or wearing significant metal. |
4 | Alter Gravity | Caster begins to alter gravity in an area; increasing it to crush targets, or reducing it to lift them into the air. |
5 | Singularity | Caster creates an electromagnetic singularity that draws nearby targets in, holding them immobile, and begins crushing them to death. |