Heroism: Difference between revisions

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   | Range || 10 Yards x Rank
   | Range || 10 Yards x Rank
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   | Area || 1 Target x Rank
   | Area || Caster and up to Rank-1 Allies
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   | Duration || Instant
   | Duration || 1 Hour
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   | Action || Move
   | Action || Move
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   | Cost || 1 Story Point
   | Cost || 1 Story Point
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   | Effect || Players (including the caster) ignore wound and fatigue penalties for one hour and gain a +Rank morale bonus on their next action. Players other than the caster additionally gain a Bonus Story Point. This effect may be performed as a Move action and costs 1 Story Point.
   | Effect || As part of a Move action, the channeler shouts or otherwise signals to her allies that now is the time for heroics. A limited number of targets (including the caster) are empowered with divine magic, and ignore wound and fatigue penalties for one hour and gaining a +Rank morale bonus on their next action. Targets other than the caster additionally gain a Bonus Story Point.  
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[[Category:Powers]]
[[Category:Powers]]
[[Categor:Spells]]
[[Category:Adept]]
[[Category:Adept]]
[[Category:Raven Discipline]]
[[Category:Raven Discipline]]
[[Category:Channeling]]
[[Category:War Domain]]

Revision as of 21:43, 3 March 2023

Required Raven Discipline 5; War Domain 5
Range 10 Yards x Rank
Area Caster and up to Rank-1 Allies
Duration 1 Hour
Action Move
Cost 1 Story Point
Effect As part of a Move action, the channeler shouts or otherwise signals to her allies that now is the time for heroics. A limited number of targets (including the caster) are empowered with divine magic, and ignore wound and fatigue penalties for one hour and gaining a +Rank morale bonus on their next action. Targets other than the caster additionally gain a Bonus Story Point.

Categor:Spells