Wolf Discipline

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Wranglers, survivalists, rangers, outlanders: Adepts of the Wolf attune their bodies to the natural world, becoming so like animals that they can even control them. The Discipline of the Wolf offers lines in Resilience (Self Healing), Animal Traits, Animal Control, and Outlander Fighting. Adepts of the Wolf may choose prowess in Might, Toughness, and Healing.

Rank 1

Second Wind Heals Rank x 2 non-lethal damage as a Bonus Action. This may be used once per day.
Animal Senses Choose Search or Perception, and gain a Rank bonus to skills checks of your selected skill.
Commune with Animal Communicate with any natural animal. The Storyteller may require an appropriate social skill check to be successful against hostile animals. Communication is accomplished in the animal's language. Animals can communicate clearly what they do understand. Anything that they don't understand would be vague or muddled at best.
Outlander Fighting XXXX

Rank 2

Adrenaline Surge Ignore up to -2 dice penalties (such as Wound, Fatigue, Fear) for 1 hour. 1 Mana
Sense Prey Passive: Detect the presence, direction, and approximate distance of targets within 50 yards x Rank. This allows you to sense the type of creature but not the Rank. The Storyteller may permit a more precise judgement of specific creature within the type.
Active: Attune your Animal Senses to a specific scent detected, allowing you to track that scent as if a critical success was rolled. This does not overcome natural scent barriers.
Affect Animal Calm or enrage a target animal of Rank or lower through verbal and body language communication. If you enrage the animal, you can not direct it's rage at a specific target, however it will not turn that rage against you. 1 Mana
Outlander Fighting XXXX

Rank 3

Fast Healing Passive: You heal at double the normal natural rate. You regain 2 Lethal with a night of rest and 2 Non-Lethal every 15 minutes. A successful Medicine check grants 2 additional Lethal with a night of rest instead of 1.

Active: If you have been incapacitated and are bound, you may return to 1 Health instead of 0. 2 Mana.

Danger Sense Passive: Gain a +2 bonus to Perception to detect an Ambush or Sneak Attack.

Active: Ignore Rank dodge reduction for one round. (Ex. Viper Strike, Steady Shot, Quicksilver weapons, or dodge reduction due to multiple attacks in a round) 2 Mana.

Command Animal Exert mental control over an animal of Rank or lower. The animal becomes as a controllable pet for Rank rounds. Communication must still be through sight of your physical body language and hearing your verbal commands. 2 Mana
Slowing Strike Hamstring style strike that reduces the targets movement speed.

Rank 4

XXXX XXXX
Animal Trait XXXX
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Outlander Fighting XXXX

Rank 5

XXXX XXXX
Animal Trait XXXX
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Outlander Fighting XXXX