Rising Charge

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Required Air Shaman 4
Range Self
Area Variable
Duration Rank x 2 Rounds
Casting Verbal, Somatic
Action Standard
Cost 3 Mana
Effect When the spell is cast, the shaman begins accumulating electrical energy from the environment as she moves. For every 5 yards of movement completed while the spell is active, the caster gains 1 Rising Charge. Charges can be expended as a Fast action to deal Lightning damage equal to the number of Charges consumed to a target within Rank yards. Up to Rank x 4 charges can be accumulated. If the maximum number of charges that the shaman can handle is reached, she immediately becomes Overcharged. As soon as she stops moving after becoming Overcharged, the stored Charges burst outward, dealing Lightning damage to targets within a radius of Rank yards. The spell lasts for Rank x 2 Rounds.