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Adventuring Gear
Name
|
Description
|
Notes
|
Weight
|
Cost
|
Torch
|
A portable source of light.
|
When lit, provides bright light for 5 yd., and low light for an additional 5 yd.
|
2 lb.
|
8s
|
Rope
|
Hemp rope.
|
Can be bought in 20 yard increments of length, and can suspend up to 800 lb. weight
|
1 lb.
|
1g
|
Climber's Kit
|
Contains 10 pitons and a small hammer.
|
+1 to Athletics checks when attempting to climb with some rope.
|
5 lb.
|
5s
|
Lockpicking Set
|
A basic set of lockpicks
|
Using this comprehensive set of lockpicks provides a +1 Proficiency bonus to Pick Lock Skill
|
0.5 lb.
|
2g
|
Tent
|
A simple tent that offers shelter from the elements to one occupant.
|
May be set up with a successful Survival Skill check. Larger tents may be purchased for + 5g per size class beyond Medium.
|
2 lb.
|
8g
|
Medical Supplies
Name |
Description |
Notes |
Weight |
Cost
|
First Aid Kit
|
A basic first aid kit containing bandages and gauze, herbal poultice.
|
Utilizing this kit when attempting a Medicine Skill check provides +1 Proficiency bonus and consumes the kit.
|
0.5 lb.
|
5s
|
Field Triage Kit
|
A first aid kit equipped for emergencies. Bandages, sterile needle and thread, compresses.
|
Utilizing this kit when attempting a Medicine Skill check increases the action required from a Standard to Full Action but provides a +2 Proficiency bonus and consumes the kit.
|
0.8 lb.
|
5g
|
Physician's Bag
|
A bag stocked with a variety of medical equipment.
|
Utilizing this kit when attempting a Medicine Skill check increases the action required from a Standard to Full Action but provides a +2 Proficiency bonus. This bag stores enough equipment for 5 uses, and may be replenished in town for 4g per use.
|
4 lb.
|
40g
|
Clothing
Name |
Description |
Notes |
Weight |
Cost
|
Wool Cloak
|
A sturdy wool cloak lined with fur.
|
This cloak is both water resistant and helps to protect the wearer from cold weather.
|
0.5 lb.
|
15g
|