Seed: Conjure
Rank 1 - Conjure Basic Item
Range: | Touch |
Duration: | 1 hour |
Casting: | Verbal, Somatic |
Effect: | Summons one simple item (up to 50 lbs x Rank) from the caster’s chosen plane. Each item will strongly resemble their originating plane so Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass. Only Rank simple items may be summoned at a time.
Example Items: Martial weapon, shield, light source (equivalent to a torch or lantern), coil of rope, shovel, tent, blanket, a tool, or small bag. Any similar simple items may be conjured with Storyteller approval. |
Push: | +Duration, +Potency (bonus lbs) |
Rank 2 - Conjure Raw Materials
Duration: | Permanent |
Effect: | As Conjure Basic Item, except conjures raw materials (up to 100 lbs x Rank) from the caster’s chosen plane. These materials must be solid and appropriate for the plane.
Example Materials: Stone, Metal, Glass, Wood, or Bone. Any similar materials may be conjured with Storyteller approval. |
Push: | +Potency (bonus lbs) |
Rank 3 - Conjure Magic Item
Effect: | As Conjure Basic Item, except the summoned item may be a martial weapon or a set of armor with an enhancement bonus equal to Rank. Only one magical item may be summoned at a time. This item may only be used by the conjurer, and will be dispelled if dropped. |
Push: | +Duration |
Rank 4 - Conjure Magic Items
Effect: | As Conjure Magic Item, except two magical items may be summoned at a time.These items may only be used by the conjurer, and will be dispelled if dropped. |
Push: | +Duration |
Rank 5 - Conjure Planar Material
Effect: | Conjured items may gain either:
Special Material Elemental Effect (available to your chosen plane) A Magic Item (as per Conjure Magic Item) could be conjured instead with Conjure Planar Material gaining the magical bonuses of the lower rank spell, and be Adamantine as well. Conjure Raw Materials could be cast with Conjure Planar Material to obtain vast amount of special materials. These materials are still permanent, however they will continue to radiate a faint aura of Sorcery to magical detection spells. |
Push: | +Duration OR +Potency (Bonus weight) |