Desire Domain

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Domain Power: Debauchery - Once per day indulging in a Vice or Addiction grants daily bonus points equal to the rank of the Vice or Addiction up to the Rank of the domain. These points may be freely assigned to Strength, Dexterity, Constitution, or Charisma in any way desired, although no statistic may be raised beyond 5.

Gratification
Rank Power Description
1 Sense Misery Sense diseased, broken, depressed, and otherwise miserable living creatures as the spell Sense Life.
2 Glamour Caster gains a +2 divine bonus to Diplomacy or Gather Information rolls against miserable targets (as per Sense Misery) or targets with a Vice/Addiction.
3 Twisted Healing Caster may heal a single target with a Vice or Addiction for Int + Channelling + Desire +Vice/Addiction Rank. This effect costs 4 mana. If the target willingly accepts a Vice or Addiction, or chooses to raise the level of an existing Vice or Addiction, the effect is free, the target additionally gains +Rank in enhancement bonus to one physical statistic for 24 hours, and the caster gains 4 Mana.
4
5 Plague of Desire Caster originates a virulent magical disease which spreads by touch. The disease causes everyone it infects to begin acting out their darkest desires as if affected by a Rank 5 Addiction. The plague lasts for 24 hours. It may be resisted - any Vice/Addiction. The caster is immune to the effects of the plague, and during its duration suffers no penalties from indulging in his Vice or Addiction and may gain double the normal daily limit of mana. 1 Story Point.
Lure
Rank Power Description
1 Detect Desire Read a target to learn their Vice or Addiction.
2 Sweet Whispers Caster gains a persistent +Rank enhancement bonus to Diplomacy.
3 Forceful Indulgence The target is placed under magical compulsion to immediately indulge their Vice or Addiction. They may attempt to resist this effect. If they fail this roll, they immediately stop all other actions to focus on indulging. When their Vice or Addiction has been met, the compulsion fades. If they resist successfully, they suffer a -2 penalty to all actions for one Hour as they battle for control. If they have no Vice or Addiction, they are unaffected.
4 Temptation Compels a target with a Vice or Addiction as per Seed: Compel 3. Target may resist -the Rank of their Vice or Addiction. The compel effect lasts for one hour. If the target succeeds in their resist roll or they have no Vice or Addiction, they are unaffected.
5 Addiction Target is forcibly granted a Vice or Addiction. They may attempt to resist this effect. If they succeed, they are unaffected. If they fail, the number of successes on the caster’s roll determines the severity of the Vice or Addiction. If the target already has a Vice or Addiction, it becomes intensified by this effect gaining a number of steps equal to the successes rolled. This effect is permanent. 1 Story Point.


Sacrement
Rank Power Description
1 Black Bottle
2
3
4
5