Fire Domain
Domain Power: Fire Immune - Immunity to fire effects up to Rank. Ignore damage equal to Rank each round for effects above Domain Rank.
Rank | Power | Description |
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1 | Burning Hands | The caster's hands become alight with magical flame. This fire behaves as normal fire in terms of light and ignition of combustibles. This flame can be used as a Standard Action to attack an adjacent target using the caster’s cast roll vs. the target’s Dodge + Magic Armor.
Empowered: as a Standard Action, the caster hurls a flaming ember at a target within Rank x 5 yards causing lethal damage and Burning. |
2 | Empowered Flames | After making a successful melee attack, the next Fire Lord spell is empowered, causing effects depending on the spell. |
3 | Embershards | As a Standard Action, the caster conjures a wreath of flame around their hands with 3 Ember charges for Rank x 2 rounds, or until all charges are expended. 1, 2, or 3 charges may be spent in a round as a Standard action to fire a flaming ember at a target within Rank x 10 yards. Each ember fired after the first one in a round receives a stacking -2 penalty. 2 mana. |
4 | Flamestrike | The caster calls down a pillar of holy fire in a 4 yard radius on a point within Rank x 10 yards. This strike deals fire damage equal to casting dice and penetrates fire immunity equal to Rank and ignite unattended mundane materials. 3 mana. |
5 | Fiery Wings | Caster gains wings of flame granting Flight at ground speed +Rank for 2xRank rounds. 4 mana. |
Rank | Power | Description |
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1 | Summon Blade | The caster conjures a 2 handed weapon of magical flame as a standard action. This weapon has the Fire descriptor, but otherwise functions as a normal weapon. The weapon must be held, and will vanish in smoke immediately if let go. The weapon stores 1 Flame charge on conjuring, and has a maximum of 1 charge possible
The caster may expend 1 Flame charge as a free action to gain 9-again on attacks for Rank rounds. The caster may spend recharge the blade's charges by spending 1 mana per charge desired as a fast action, to the maximum permitted. |
2 | Burning Blade | When casting Summon Blade, the caster may spend 1 mana to add an additional 1 Flame charge to the blade, increasing it's charge count and charge maximum to 2.
The caster may additionally expend 1 Flame charge as a free action to gain +Rank enhancement for Rank rounds |
3 | Enchant Blades | When casting Summon Blade, the caster may spend 2 mana to add 2 additional Flame charges to the blade, increasing it's charge count and charge maximum to 3.
The caster may additionally expend 1 Flame charge as a free action to enchant an Ally's weapon with the Flame descriptor and a Rank -1 enhancement. This enchantment lasts for 1 hour |
4 | Exploding Blade | When casting Summon Blade, the caster may spend 3 mana to add 3 additional Flame charges to the blade, increasing it's charge count and charge maximum to 4.
The caster mast additionally expend 1 Flame charge as a free action to cause the next successful strike to burn foes immediately adjacent to the target for 2 x Rank dice, reduced by Magic Armor. This does not affect the target struck. |
5 | Flaring Blade | When casting Summon Blade, the caster may spend 4 mana to add 4 additional Flame charges to the blade, increasing it's charge count and charge maximum to 5.
The caster may additionally expend 2 Flame charges as a free action to increase the reach of the blade by an additional 1 yard for 1 round. |
Rank | Power | Description |
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5 |