Fire Spirit

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Revision as of 19:59, 13 August 2022 by Kcollins (talk | contribs)
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Special Ability

Fire Spirits gain Fire Immunity equal to Rank, and are immune to Burning effects. They also provide bright light for Rank x 2 yds. radius. Ice elemental attacks against a Fire Spirit deal 2d10 damage per stack of Frost applied instead of decreasing their speed.

Fire Bomb: Fire Spirits may either attack in melee, applying burning, or toss a ball of fire from a distance, which explodes on contact and renders any adjacent targets Burning.

Rank 1

Health: 5
Vigor: 0
Physical Defense:  1 (1 dodge)
Magical Defense: 1
Magic Resistance: 9
Attack: 6 (5 yard range)
Initiative: +0
Speed: 8

Rank 2

Health: 6
Vigor: 0
Physical Defense:  2 (2 dodge)
Magical Defense: 2
Magic Resistance: 10
Attack: 8 (10 yard range)
Initiative: +0
Speed: 10 

Rank 3

Health: 9
Vigor: 2
Physical Defense:  3 (3 dodge); 1 Physical Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 10
Attack: 10 (15 yard range)
Initiative: 
Speed: 10

Rank 4

Health: 12
Vigor: 4
Physical Defense:  5 (4 dodge, 1 armor); 1 Physical Damage Reduction
Magical Defense: 3; 1 Magical Damage Reduction
Magic Resistance: 11
Attack: 12 (20 yard range)
Initiative: +0
Speed: 10 

Rank 5

Health: 16
Vigor: 4
Physical Defense:  7 (5 dodge, 2 armor); 1 Physical Damage Reduction
Magical Defense: 4; 1 Magical Damage Reduction
Magic Resistance: 11
Attack: 17 (25 yard range)
Initiative: +0
Speed: 12