Shadow Domain

From Brilliance and Shadow Wiki
Revision as of 22:36, 8 September 2022 by Kcollins (talk | contribs)
Jump to navigation Jump to search

Domain Power: The channeler may treat shadows (of the her size or larger) as full concealment for the purposes of entering stealth. This allows a Shadow channeler using this power to enter stealth while observed by blending into nearby shadows. As long as the caster ends her turn in shadow she remains stealthed, even if she has moved through areas without concealment.

At Rank 3, when concealed with this effect the channeler gains protection from spells which would detect stealthed targets.

Shadow Master
Rank Power Description
1 Darkvision See in the dark as though the environment is well-lit.
2 Cloak of Shadows Gather shadows and move in complete concealment once per encounter.
3 Silent Shadows Create an area of perfect silence around the channeler.
4 Deeper Darkness Blanket an area in darkness, blinding targets within except the caster.
5 Shadow Form Become a living shadow.
Shadow Assassin
Rank Power Description
1 Shadow Tattoos Conceal Small/Tiny weapons as magical tattoos.
2 Shadow Constructs Manipulate nearby shadows, using them to form simple objects.
3 Shadow Daggers Wield shadows as deadly weaponry.
4 Shadow Guise Alter appearance to match witnessed target, or leave it behind as a decoy when shifting to invisibility via the domain power
5 Shadow Step Step from shadow to shadow, taking the place of a movement action. Attacks against one target adjacent to your arrival location gain +Rank Dodge Reduction, and may reduce them to flatfooted
Living Shadow
Rank Power Description
1 Send Shadow The caster detaches his shadow allowing him to see from its position in black and white and hear sounds as if present. The shadow can move up to 20 yards x Rank away from the caster. The shadow may use the caster’s stealth roll and treats mundane shadows as concealment. The shadow is immediately destroyed by effects with the Light descriptor. While controlling the shadow, the caster is subject to the effects of any mind affecting spells cast at the shadow such as illusions or compulsions, and is aware of his own body but may not see his environment without reliquishing control.
2 Tangible Shadow The conjured shadow gains physical substance allowing the caster to interact with the environment including lifting light objects, picking locks, or attacking. Skill rolls are performed with the caster’s statistics and skills (although no enhancement or equipment modifiers). Despite having physical structure, the shadow remains able to move through two dimensional spaces, sliding between small cracks and under doors. In addition to controlling the shadow directly the caster may instead give it basic orders and instructions such as “defend me”, “wait here”, or “attack that target”. The shadow is immune to mind-affecting spells, however as with Conjure Shadow when directly controlling the shadow, the caster is vulnerable. Effects with the Light descriptor will cause Mortal damage to the shadow if they normally cause damage, and Rank lethal damage otherwise. The shadow has the following stats:
Health 3
Physical Defense 3 (3 dodge)
Magical Defense 1
Attack 6
Speed 10
Special Qualities Immune to death magic, mind-affecting spells, poison, and disease.

Sneak Attack - Gain +2 Attack when target is flat-footed.

3 Tangible Shadow The living shadow’s statistics improve to:
Health 4
Physical Defense 4 (3 dodge)
Magical Defense 2
Attack 8
Speed 10
Special Qualities Immune to death magic, mind-affecting spells, poison, and disease.

Sneak Attack - Gain +3 Attack when target is flat-footed.

4 Tangible Shadow The living shadow’s statistics improve to:
Health 5
Physical Defense 5 (3 dodge)
Magical Defense 3
Attack 11
Speed 12
Special Qualities Immune to death magic, mind-affecting spells, poison, and disease.

Sneak Attack - Gain +4 Attack when target is flat-footed.

5 Tangible Shadow The living shadow’s statistics improve to:
Health 6
Physical Defense 6 (3 dodge)
Magical Defense 4
Magical Resistance 9d10
Attack 14
Speed 12
Special Qualities Immune to death magic, mind-affecting spells, poison, and disease.

Sneak Attack - Gain +5 Attack when target is flat-footed.
Armor Piercing +2