Fire Spirit
Special Ability
Fire Spirits gain Fire Immunity equal to Rank, and are immune to Burning effects. They also provide bright light for Rank x 2 yds. radius. Ice elemental attacks against a Fire Spirit deal 2d10 damage per stack of Frost applied instead of decreasing their speed.
Hover: Fire spirits may hover in a given space moving up and down as if via Levitate for 1 yard. They may not fly, but this allows more unique expressions of form for fire spirits other than humanoid shapes (e.g. bird made of flame, or floating orb of fire).
Fire Bomb: Fire Spirits may either attack in melee, applying Burning, or toss a ball of fire from a distance, which explodes on contact and renders any adjacent targets Burning. This is considered a physical attack as elementals use natural flames (rather than magical fire).
Rank 1
Health: 5 Vigor: 0
Physical Defense: 1 (1 dodge) Magical Defense: 1 Magic Resistance: 9
Attack: 6 (5 yard range) Initiative: +0 Speed: 8
Rank 2
Health: 6 Vigor: 0
Physical Defense: 2 (2 dodge) Magical Defense: 2 Magic Resistance: 10
Attack: 8 (10 yard range) Initiative: +0 Speed: 10
Rank 3
Health: 9 Vigor: 2
Physical Defense: 3 (3 dodge); 1 Physical Damage Reduction Magical Defense: 2; 1 Magical Damage Reduction Magic Resistance: 10
Attack: 10 (15 yard range) Initiative: Speed: 10
Rank 4
Health: 12 Vigor: 4
Physical Defense: 5 (4 dodge, 1 armor); 1 Physical Damage Reduction Magical Defense: 3; 1 Magical Damage Reduction Magic Resistance: 11
Attack: 12 (20 yard range) Initiative: +0 Speed: 10
Rank 5
Health: 16 Vigor: 4
Physical Defense: 7 (5 dodge, 2 armor); 1 Physical Damage Reduction Magical Defense: 4; 1 Magical Damage Reduction Magic Resistance: 11
Attack: 17 (25 yard range) Initiative: +0 Speed: 12