Arctic Seethe
This roiling, many-limbed serpent consists of a number of agitated water spirits. Drawn to one another, a positive feedback loop of icy rage unites the Seethe with one purpose: to consume and destroy all in its path. Due to the amalgamation of spirits pushing and pulling against one another, a Seethe often has trouble changing its course once set. A lumbering, sloshy behemoth, it tends to grab anything within reach - like a ponderous toddler searching out new flavors of dirt. | ||
Image | Stats | Special Abilities |
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Health: 36/24/12 Vigor: 24/16/8 Physical Defense: 5 (2 dodge, 3 armor); +3/2/1 Damage Reduction Magical Defense: 2. +4 Cold Immunity, immune to Frost effect. Magic Resistance: 12d10 Attack: 11d10 Cold. Grapple/Crush: 12d10 Cold, Crush applies Frost; Grappled targets are drowning. Initiative: + 0 Speed: 11 |
1. Attacks apply Frost 2. Grasping Limbs* 3. Dispersion** 4. Aqueous Swarm*** | |
*Grasping Limbs: Though not particularly coordinated, the powerful, watery limbs of the Seethe are such that they can be utilized to grapple and crush its targets. +1 to grapple initiation and Crush. If Crush is successful vs. the target’s Escape Artist or Unarmed Combat, all successes cause lethal damage. **Dispersion: When in contact with a body of water, the Seethe is able to use its mass to disperse the kinetic energy of incoming physical attacks. Gain +1 physical DR x Tier. ***Aqueous Swarm: Any creature enveloped by one of the Seethe’s many limbs takes on the Drowning status effect until freed. The Seethe may grapple/attack 1 medium to large creature x Tier per round. |