Arctic Seethe

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This roiling, many-limbed serpent consists of a number of agitated water spirits. Drawn to one another, a positive feedback loop of icy rage unites the Seethe with one purpose: to consume and destroy all in its path. Due to the amalgamation of spirits pushing and pulling against one another, a Seethe often has trouble changing its course once set. A lumbering, sloshy behemoth, it tends to grab anything within reach - like a ponderous toddler searching out new flavors of dirt.
Image Stats Special Abilities
Seethe.png
Health: 36/24/12
Vigor: 24/16/8
Physical Defense: 5 (2 dodge, 3 armor); +3/2/1 Damage Reduction
Magical Defense: 2. +4 Cold Immunity, immune to Frost effect.
Magic Resistance: 12d10
Attack: 11d10 Cold.
 Grapple/Crush: 12d10 Cold, Crush applies Frost; Grappled targets are drowning.
Initiative: + 0
Speed: 11

1. Attacks apply Frost

2. Grasping Limbs*

3. Dispersion**

4. Aqueous Swarm***

*Grasping Limbs: Though not particularly coordinated, the powerful, watery limbs of the Seethe are such that they can be utilized to grapple and crush its targets. +1 to grapple initiation and Crush. If Crush is successful vs. the target’s Escape Artist or Unarmed Combat, all successes cause lethal damage.

**Dispersion: When in contact with a body of water, the Seethe is able to use its mass to disperse the kinetic energy of incoming physical attacks. Gain +1 physical DR x Tier.

***Aqueous Swarm: Any creature enveloped by one of the Seethe’s many limbs takes on the Drowning status effect until freed. The Seethe may grapple/attack 1 medium to large creature x Tier per round.