Conditions
Fear
Shaken
A shaken character takes a -2 penalty on all skill rolls.
Frightened
A frightened character flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a -2 penalty on all skill rolls and dodge.
Panicked
A panicked character must flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. If unable to flee, a panicked character cowers. A panicked character takes a -2 penalty on all skill rolls. A panicked character can use special abilities, including spells, to flee; indeed, the character must use such means if they are the only way to escape.
Cowering
If a panicked character is cornered or unable to flee they cower in place, unable to move. They are not considered flat footed and gain their full (remaining) defense.