Weaponry
Revision as of 18:50, 14 April 2024 by Kcollins (talk | contribs) (Created page with "__TOC__ =Martial Weapons= Basic weaponry comes in myriad shapes and sizes. These are the most common types of weaponry that can be found in use throughout the world of Lorithandar. {| class="wikitable" !Weapon Type !!Examples !! Base Cost !!Hands !!Damage !!Special Attributes !!Required Strength !!Uses Stat |- | Tiny Thrown (Piercing) ||Throwing Knife, Shuriken, Kunai ||x||1 ||1 ||+1 Armor Piercing, May '''only''' be thrown, Range increments of 5/10/15 ||1 Strength ||Str...")
Martial Weapons
Basic weaponry comes in myriad shapes and sizes. These are the most common types of weaponry that can be found in use throughout the world of Lorithandar.
Weapon Type | Examples | Base Cost | Hands | Damage | Special Attributes | Required Strength | Uses Stat |
---|---|---|---|---|---|---|---|
Tiny Thrown (Piercing) | Throwing Knife, Shuriken, Kunai | x | 1 | 1 | +1 Armor Piercing, May only be thrown, Range increments of 5/10/15 | 1 Strength | Strength or Dexterity |
Tiny Thrown (Crushing) | Throwing Stone | x | 1 | 1 | May only be thrown, Range increments of 5/10/15 | 1 Strength | Strength or Dexterity |
Small (Piercing, Slashing) | Dagger, Poniard | x | 1 | 1 | +1 Armor Piercing, May be thrown, Range increments of 5/10/15 | 1 Strength | Strength or Dexterity |
Small (Crushing) | Throwing Hammer | x | 1 | 2 | May be thrown, Range increments of 5/10/15 | 2 Strength | Strength or Dexterity |
Medium (Piercing, Slashing) | Shortsword, Rapier, Spear, Javelin | x | 1 | 2 | +1 Armor Piercing. Javelins may be thrown, Range increments of 10/15/20. | 2 Strength | Strength or Dexterity |
Large (Piercing, Slashing, Crushing) | Longsword, Flail, Warhammer, Mace, Axe | x | 1 | 3 | N/A | 2 Strength | Strength |
Two Handed Slashing | Greataxe, Greatsword, Polearm | x | 2 | 5 | N/A | 3 Strength | Strength |
Two Handed Piercing | Long Spear, Lance | x | 2 | 4 | +1 Armor Piercing, May be wielded 1H while mounted | 2 Strength | Strength or Dexterity |
Two Handed Crushing | Maul, Greatclub | x | 2 | 3 | Successful attacks deal an additional point of non-lethal damage. | 3 Strength | Strength |
Staves | Staff | x | 2 | 2 | Non-Lethal Damage | 2 Strength | Strength or Dexterity |
Tiny Ranged | Hand Crossbow | x | 1 | 1 | +1 Armor Piercing, Fast action to reload, Range increments: 10/15/20 | 1 Strength | Dexterity |
Small Ranged | Short Bow; Light Crossbow | x | 2 | 2 | +1 Armor Piercing, Move action to reload, Range increments: 15/25/35. | 1 Strength | Dexterity |
Large Ranged | Longbow; Medium Crossbow | x | 2 | 2 | +2 Armor Piercing, Move action to reload, Range increments: 20/40/60. | 2 Strength | Dexterity |
Heavy Ranged | Heavy Crossbow | x | 2 | 3 | +3 Armor Piercing, Full round action to reload, Range increments: 20/40/60. | 1 Strength (winch) | Dexterity |
Uncommon Weapons
Uncommon Weapons function similarly to Martial Weapons, but may be made of uncommon materials, offer additional bonuses, or are only available in particular areas.
Weapon Name | Hands | Damage | Special Attributes | Required Strength | Uses Stat | Description |
---|---|---|---|---|---|---|
Ice Axe | 1 | 2 | +1 Armor Piercing, +1 Athletics (Climb) | 1 Strength | Strength or Dexterity | A combination weapon/tool, the traditional Svaald Ice Axe has a long spike or hook on the rear of the weapon used to drive into ice to aid in climbing. The front edge is wedgelike and can shear through ice as well as flesh. |
Fighting Gloves | 2 | 2 | Unarmed Combat rolls deal Lethal damage. | 2 Strength | Strength or Dexterity | These metal studded gloves are designed to turn a simple punch into a deadly weapon. They are frequently worn by the Koolongi fighting monks when they need to defend themselves on long travels. |
Alloy Bow | 2 | 3 | +2 Armor Piercing, Range increments are 15/25/35. | 3 Strength | Dexterity | The extreme cold of the Northern Wastes, and the lack of wood, made traditional bows impossible to construct; however, the Svaald's skill in metalworking crafted an alloy flexible enough to be used for a short bow, and fine quicksilver wires for string. The resulting bows are difficult to draw, but pack a substantial punch. |
Elven Thinblade | 1 | 2 | +1 Armor Piercing | 1 Strength | Strength or Dexterity | This one-handed weapon of elvish design mixes the longsword and the rapier into a narrow edged blade with a piercing point. The weapon may be used to make Piercing or Slashing attacks with equal benefit. |
Magitech Pistol | 1 | 2 | Ignores Dodge, 2 charge maximum, Full Round Action to reload both charges at the cost of 1 Mana, Range increments are 15/35/55. | 1 Strength | Dexterity | This expensive weapon is found only in specific regions in the world (e.g. Devin). It uses a magical charge to fire deadly bolts, but must be recharged with the wielder's own energy. |
Magitech Rifle | 2 | 4 | Ignores Dodge, 1 charge maximum, Full Round Action to reload charges at the cost of 1 Mana, Range increments are 20/40/60. | 2 Strength | Dexterity | This expensive weapon is found only in specific regions in the world (e.g. Devin). It uses a magical charge to fire deadly bolts, but must be recharged with the wielder's own energy. |
Exotic Weapons
Exotic Weapons are substantially different to wield than normal weapons and require special training. Each Exotic Weapon has its own Exotic Weapons Skill which needs to be learned independently.
Weapon Name | Hands | Damage | Special Attributes | Required Strength | Uses Stat | Description |
---|---|---|---|---|---|---|
Chakram | 1 | 2 | +1 Armor Piercing. May be thrown, Range increments are 10/15/20. | 2 Strength | Strength or Dexterity | This exotic medium weapon is most commonly used by Wild Elves and Feran in their native jungles and forests. It can be used as both a melee weapon and a thrown weapon using the Exotic Weapons Skill for both types of attack. |
Whip | 1 | 2 | 2 yard range | 2 Strength | Dexterity | This exotic medium weapon is seen most often used by the nomadic Feran of Vicisi. |
Ultra-Greatsword | 2 | 6 | -1 Dodge | 4 Strength | Strength | An extremely rare weapon, the Ultra-Greatsword is large and heavy, requiring extreme strength to wield effectively. Even when the wielder is strong enough to swing the weapon, it drags their body reducing their ability to defend themselves. The choice for attackers willing to give up defenses for the maximum in offense. |
Claw Gauntlets | 2 | 2 | +1 Armor Piercing, Allows use of the Natural Weapons Fighting Style. | 2 Strength | Strength or Dexterity | These gloves or wristguards are mounted with razor sharp metal claws. Originally created in Koolong as a homage to the Feran fighters who saved their homeland, they are most commonly associated with the Rei-shaad Monks. |
Spiked Chain | 2 | 2 | Reach, allows Grapple attempts with Melee Weapons skill instead of Unarmed Combat | 2 Strength | Strength or Dexterity | The spiked chain may include a variety attachments on the end, such as a dagger (thrown weapon with 1 yard range which can be retrieved with the chain), or kama (a medium melee weapon which can be dual wielded with the chain itself). |
Elven Longblade | 2 | 5 | +1 Ignore Dodge (Quicksilver) | 2 Strength | Strength or Dexterity | This gently curved two-handed weapon of elvish design uses the light weight of quicksilver to make an extremely agile two-handed sword which can be wielded with Dexterity or Strength. |