Adept
Adept
Adepts are men and women who have through a combination of practice or training are able to hone their body to supernatural limits. The powers they exhibit range from incredible speed and strength, communication with animals, to changing the very shape of their body. The legends of the greatest swordsmen and orators in the lands often stem from these abilities. Adepts have no knowledge of spells, their powers are called Disciplines.
When selecting the Adept Template, players may select a single Adept Discipline at rank 2. Additional ranks or new Disciplines may be purchased at the cost of 5 experience per rank.
Prowess
When Adepts choose a Discipline for the first time, they can choose a form of Prowess that Discipline offers. Prowess is a static benefit that does not require mana or have to be activated. Prowess bonuses count as Enhancement bonuses for the purposes of power stacking. Each Discipline offers three options for Prowess. You may take a form of Prowess you already have, however only the higher of the bonuses will take effect.
Disciplines | Prowess |
---|---|
Bear | Might, Toughness, Resistance |
Wolf | Might, Toughness, Healing |
Panther | Agility, Haste, Evasion |
Snake | Agility, Haste, Evasion |
Tiger | Agility, Haste, Evasion |
Lark | Might, Charm, Resistance |
Lion | Toughness, Charm, Healing |
Raven | Charm, Resistance, Healing |
Dragon | Might, Toughness, Resistance |
Prowess | Static Bonus |
---|---|
Toughness | +1 Constitution per Discipline rank |
Might | +1 Strength per Discipline rank |
Agility | +1 Dexterity per Discipline rank |
Charm | +1 Charisma per Discipline rank |
Resistance | +1 Base Resistance per Discipline rank |
Evasion | +1 Magic Defense per Discipline rank
1 Magical Damage Reduction at Rank 3, this increases to 2 at Rank 5 |
Healing | +2 Self Healing/day per Discipline rank (1 Lethal per round) |
Haste | +1 Speed, +1 Initiative per Discipline rank |
Disciplines
Discipline of the Lark | (Perform, Diplomacy, Gather Information, Storied Fighting) |
Discipline of the Raven | () |
Discipline of the Snake | (Thievery, Deception, Poisons, Dexterity Attacks) |
Discipline of the Tiger | () |
Discipline of the Bear | (Charging, Strength, Toughness, Sundering Attacks) |
Discipline of the Wolf | (Resilience, Animal Traits, Animal Control, Outlander Fighting) |
Discipline of the Lion | (Leadership, Courage, , Group Fighting) |
Discipline of the Panther | (Stealth, Non-Detection, Environmental Specialization, Assassination) |
Discipline of the Dragon | (Troll Bonuses, Draconic Traits, Fear, Draconic Fighting) - Troll Only |
Types of Powers:
Disciplines grant powers that may be either Passive, Active, or Strikes. A passive power does not need to be activated, it is available all of the time. In this manner it is similar to the benefits from Prowess. Active powers are duration based buffs that may be activated as a free action. Strikes are Standard actions that may be combined with standard attacks or Maneuvers granted from Weapon Styles. Individual Strikes may have restrictions on the types of Maneuvers they may be combined with. Active Powers and Strikes will both cost mana to activate. Each Discipline will have 4 distinct lines of powers for each rank.
Discipline of the Panther
Stealth |
Non-Detection |
Environmental Specialization |
Assassination |
Rank 1
Hide in Plain Sight | You create a distraction and disappear before your foes realize what happened. You may go into stealth while being watched. 1 Mana |
Silent Steps | You gain a +2 bonus to Stealth when detection would be affected only by hearing. |
Environmental Specialist | Choose one environment (urban, forest, plains, mountains, desert) in which you gain a +2 Stealth bonus. This may only be purchased once. |
Conceal Weapons | Gain a +2 to a Stealth or Sleight of Hand check to conceal small/light weapons. |
Rank 2
Shadow Stride | Passive: Move from concealment to concealment without being noticed. As long as you begin and end your movement in concealment you remain stealthed. Active: Move full speed while stealthed. 1 Mana |
Dampen Magical Emanations | Passive: When not stealthed, magical items concealed on your person do not radiate for passive detection effects like Mage Sight. Active: Prevent magical items concealed on your person from radiating for active detection spells such as Sense Magic for 1 Hour.. 1 Mana. Sense spells must make an opposed roll vs. your Stealth roll + Panther. |
Low Light Vision | Gain the ability to see in nearly pitch black conditions for 1 hour. If your race already has Low Light Vision, this improves the distance you can see by 10 yards. 1 Mana |
Death From Above | Gain a x2 damage bonus on a standard melee attack against a flat footed target when jumping/falling from at least 3 yards above. This maneuver may not be combined with Maneuvers from Fighting Styles. 1 Mana. |
Rank 3
Chameleon | Passive: Stealth without cover/concealment. Active: While in stealth, spells which would normally detect life forms, stealthed targets, or magical emanations must roll an opposed roll vs. your Stealth to succeed. Duration 1 hour. 2 Mana. |
Avoid Sight | If you have been perceived through Stealth, you may move an immediate Rank yards. If this breaks line of sight with the target (cover, prone etc) who would have spotted you, re-roll your stealth and ignore the initial perception. 2 Mana. |
XXXX | XXXX |
Phantom Strike | While stealthed you may make standard melee attack and immediately make a stealth roll vs. the target’s perception +2. If successful you stay stealthed. For each time you use this strike on the same target, they gain an additional +2 to their perception. If the target’s perception roll succeeds or the target dies the maneuver immediately ends and you come out of stealth. This strike may not be combined with Maneuvers from Fighting Styles. 2 Mana. |
Rank 4
XXXX | XXXX |
Veil Aura | Passive: Your glacial features reveal nothing of your intent, preventing others from reading your emotions. Gain a +Rank bonus on Deception rolls to conceal your emotions.
Active: Your aura becomes murky and unreadable preventing any spells or effects from reading your aura and providing a +2 bonus to your Chameleon roll vs. opposed detection magic. |
XXXX | XXXX |
Hidden Strike | Use a flourish with a second weapon, open hand, or cloak to distract your opponent momentarily leaving them flat-footed. This is a full round action. 3 Mana. |
Rank 5
Stalker | XXXX |
Non-Detection | Become immune to divination and sense spells for 1 hour. 4 Mana. |
XXXX | XXXX |
Heart Strike | Deal a fatal attack directly to the target’s heart. |