Fighting Style: One Hand & Shield

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Req. 1 Handed Melee Weapons 2

Rank 1 Shield Block You may ready an action to counter a melee attack within reach before your next action. Upon attempting to counter an attack in this way, make an opposed attack roll vs the attacker's unmodified attack roll. Your attack roll gains a bonus equal to the amount of Shield you have. If your opposed roll is greater than the attack roll, you are able to deflect the attack away from it's intended target. Attacks deflected in this way do not hit any Wards, reactive armors, or other defenses.
Rank 2 Protect Character may voluntarily grant some/all of his base shield bonus and AP Reduction to an adjacent ally. If all base shield bonus is granted then all AP Reduction must be granted. An ally gaining this bonus has a penalty on their ranged attacks or aimed spells equal to the bonus granted. This penalty does not impact melee attacks.
Rank 3 Shield Wall +1 Shield Bonus +1 Armor Penetration Reduction. Additionally grant Parry bonus equal to 4 - Base Shield Bonus to a maximum of Rank.
Rank 4 Improved Protect Character may grant +1 Shield Bonus, +1 AP Reduction to an adjacent ally without reducing his own shield bonus. A maximum of the characters total shield bonus can be granted to a protected ally. Additionally character gains +1 DR whenever he is granted a shield bonus to defense.
Rank 5 Cover Character may treat his shield bonus as a cover bonus against Aimed spells. This affects the character or an ally gaining shield bonus via Protect. Any round in which Cover is used, the character or ally has a penalty on attacks or aimed spells equal to the cover bonus granted. Unlike normal Cover penalties, this penalty affects melee attacks.