Seed: Conjure

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All materials and objects conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.

Rank 1 - Basic Conjuration

Duration: 1 Day
Effect:

Conjures Rank basic items or raw materials (100 lbs x Rank).

Conjurations will resemble their originating plane. E.g. Stygian equipment will resemble dark pitted iron or pale bones with glowing blue runes, while Aaru conjurations will resemble glimmering lights and glass.

Materials such as stone, metal, glass, wood, or bone may be conjured with Storyteller approval.

Items such as a simple weapon, light source (equivalent to a torch or lantern), rope, blanket, a simple tool, or small bag may be conjured with Storyteller approval. Conjured items are typically conjured into the hand of the caster.

Push: +1 Duration, +Potency (bonus weight)


Rank 2 - Magical Conjuration

Range: 1 Item
Duration: 1 Day
Casting: Verbal, Somatic
Effect: Conjures one magical weapon, shield, or armor from the caster’s chosen plane with a +Rank Enhancement bonus. Like Basic Conjuration, the item resembles its plane of origin. While the duration is active the caster can dismiss the item into the Barrier as a Free Action, and recall it for free as a Standard Action.

When a magical item is conjured the caster gains 3 charges which may be spent for the following effects:

  • Inimical Power - Gains +2 lethal damage or defense against Outsiders from another plane for 1 round.
  • Planar Energy - Grants the magical equipment a chosen Planar Energy descriptor appropriate for the plane for 1 round.
  • Rapid Conjuration - Can retrieve magical conjuration from the Barrier as a Fast Action.
Push: +Duration


Rank 3 - Empowered Conjuration

Effect: Empowered Basic Conjuration: More complex non-magical items may be conjured including items with numerous parts such as martial weapons, armor, chains, or ladders. The weight must remain within the weight limits of Basic Conjuration, but otherwise the Storyteller is encouraged to allow creative objects to be summoned.

Empowered Magical Conjuration: When a magical item is conjured with Empowered Conjuration the caster gains 3 charges which may be spent for the following effects:

  • Inimical Power - Gains +2 lethal damage or defense against Outsiders from another plane for 1 round.
  • Planar Energy - Grants the magical equipment a chosen Planar Energy descriptor appropriate for the plane for 1 round.
  • Rapid Conjuration - Can retrieve magical conjuration from the Barrier as a Fast Action.
Push: +Duration, +Charges


Rank 4 - Conjure Magic Items

Effect: As Conjure Magic Item, except two magical items may be summoned at a time. The caster may dismiss the items at will regardless of distance between them.
Push: +Duration


Rank 5 - Conjure Planar Material

Effect: All conjured items or material may gain an additional quality, either a special material appropriate to your plane or an elemental effect appropriate to your plane.

For example, if you conjure a block of raw iron from Stygia, it could instead be adamantine or be imbued with Stygian fire. If you conjure a greatsword with a magical enhancement from Aaru, it could be either formed of quicksilver or gain an Aaruan fire effect.

Push: +Duration OR +Potency (Bonus weight)