Hobkin
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Though powerful in their own right, Hobkin tend to be looked down upon by their Seelie allies as their hairy form is considerably uglier than most Seelie. Spindly limbs and knobby joints belie their quickness. If treated well, one of the hobkin may repay the summoner in favors, conjuring simple things that may help them out in daily life. When crossed, however, the hobkin has been known to release its anger in the form of fire magics. | ||
Image | Stats | Special Abilities |
---|---|---|
Health: 7 Vigor: 4 Physical Defense: 3 ( 2 dodge, 1 armor); 1 Damage Reduction Magical Defense: 1 Magic Resistance: 8d10 Attack: 9 Firebolt: 9 Initiative: +1 Speed: 8 |
Rank 1: Basic Conjure Rank 2: Firebolt Rank 2: Cleanse (9d10) |