Water Spirit
Jump to navigation
Jump to search
Special Ability
Water Spirits gain Cold Immunity equal to Rank, and are immune to Frost effects.
Depth:
Rank times each day, when a manifested water spirit is in contact with a body of water larger than itself, it may take a Standard action to take on additional volume and bolster its reserves. At Rank 1, gain +1 Max Vigor. At Rank 3, this increases to +2, and then +3 at Rank 5.
This effect does not stack, and will last for one encounter or until the manifested spirit is dismissed
Rank 1: Small
Health: Vigor:
Physical Defense: ( dodge, armor); Damage Reduction Magical Defense: ; Magical Damage Reduction Magic Resistance:
Attack: Initiative: + Speed:
Rank 2: Medium
Health: Vigor:
Physical Defense: ( dodge, armor); Damage Reduction Magical Defense: ; Magical Damage Reduction Magic Resistance:
Attack: Initiative: + Speed:
Rank 3: Large
Health: Vigor:
Physical Defense: ( dodge, armor); Damage Reduction Magical Defense: ; Magical Damage Reduction Magic Resistance:
Attack: Initiative: + Speed:
Rank 4: Huge
Health: Vigor:
Physical Defense: ( dodge, armor); Damage Reduction Magical Defense: ; Magical Damage Reduction Magic Resistance:
Attack: Initiative: + Speed:
Rank 5: Greater
Health: Vigor:
Physical Defense: ( dodge, armor); Damage Reduction Magical Defense: ; Magical Damage Reduction Magic Resistance:
Attack: Initiative: + Speed: