Water Spirit

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Special Ability

Water Spirits gain Cold Immunity equal to Rank, and are immune to Frost effects.

Depth:

Rank times each day, when a manifested water spirit is in contact with a body of water larger than itself, it may take a Standard action to take on additional volume and bolster its reserves. At Rank 1, gain +1 Max Vigor. At Rank 3, this increases to +2, and then +3 at Rank 5.

This effect does not stack, and will last for one encounter or until the manifested spirit is dismissed

Rank 1: Small

Health: 
Vigor: 
Physical Defense:  ( dodge,  armor);  Damage Reduction
Magical Defense: ; Magical Damage Reduction
Magic Resistance: 
Attack:  
Initiative: +
Speed: 

Rank 2: Medium

Health: 
Vigor: 
Physical Defense:  ( dodge,  armor);  Damage Reduction
Magical Defense: ; Magical Damage Reduction
Magic Resistance: 
Attack:  
Initiative: +
Speed: 

Rank 3: Large

Health: 
Vigor: 
Physical Defense:  ( dodge,  armor);  Damage Reduction
Magical Defense: ; Magical Damage Reduction
Magic Resistance: 
Attack:  
Initiative: +
Speed: 

Rank 4: Huge

Health: 
Vigor: 
Physical Defense:  ( dodge,  armor);  Damage Reduction
Magical Defense: ; Magical Damage Reduction
Magic Resistance: 
Attack:  
Initiative: +
Speed: 

Rank 5: Greater

Health: 
Vigor: 
Physical Defense:  ( dodge,  armor);  Damage Reduction
Magical Defense: ; Magical Damage Reduction
Magic Resistance: 
Attack:  
Initiative: +
Speed: