Description
Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes. The wielders of air spirit magic tend towards agility and intelligence, solving problems with speed and wits over brute force. They are most often seen with ranged weapons.
Spirit Spells
Rank 1
Spell
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Description
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Imbue Power
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At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Shock effect for 1 round.
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Leap |
Get a boost to jumping and falling distance.
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Breeze |
A gust of clean air dissipates fog / smoke
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Wind Speed |
Caster gains speed bonuses for increased weather severity.
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Rank 2
Spell
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Description
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Imbue Power
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Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
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Fleeting
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Move swiftly through threatened spaces and ignore some speed penalties.
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Guiding Wind
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Grants 9-again to ranged and thrown weapons. Thrown weapons return to the caster.
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Control Weather
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Alter the weather influencing wind and precipitation.
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Rank 3
Spell
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Description
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Imbue Power
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Imbued item applies the Shock condition.
- Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, contact applies Shock to the attacking enemy. Utilizing the Fighting Style: One Hand & Shield skill Shield Block will also trigger this effect.
- Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies Shock to the targeted enemy.
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Ride the Wind
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While active, the shaman may move vertically but must end their turn on solid ground.
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Wind Wake
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While active, the shaman generates a wake behind them at will providing Light Cover.
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Call Lightning
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Call down lightning bolts from existing storms.
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Rank 4
Spell
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Description
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Imbue Power
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When Shock is triggered, it will jump to additional Rank targets within a 3 yard radius. These sparks may not not hit the primary target. This effect may only occur once per round.
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Wind Force
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The target's attacks unleash a powerful gust of wind, knocking targets backwards or prone.
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Rising Charge
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Surrounds the shaman with crackling sparks based on movement that burst after a max distance.
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Rapid Storm
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Cause major shifts in weather rapidly.
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Rank 5
Spell
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Description
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Imbue Power
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When Shock is triggered, Shock sparks deal Rank damage in addition to the Shock effect. This damage is affected by magic defense, but may not be reduced below 1 die. These sparks may not hit the primary target. This effect my only occur once per round.
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Wind Mount
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The caster's Manifested spirit can be mounted and fly.
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Ride the Lightning
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Travel in a crackling bolt short distances surprising foes.
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Tornado
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Conjure a localized tornado which touches down at chosen point.
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