Gust of Wind
Rank | 2 | ||||
Required Spheres | Air 2 | ||||
Range | Self | ||||
Area | Narrow Cone, 5 yards x Rank long | ||||
Duration | 1 Round | ||||
Casting | Verbal, Somatic | ||||
Mana Cost | 1 | ||||
Effect | This spell creates a severe blast of air ( approximately 50 mph ) that originates from you, affecting all creatures in its path.
Any creature, regardless of size, takes a -2 penalty on ranged attacks and Perception checks in the area of a gust of wind. || The force of the gust automatically extinguishes candles, torches, and similar unprotected flames. It causes protected flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish those lights. || In addition to the effects noted, a gust of wind can do anything that a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range. The caster can increase or decrease the speed of existing wind by 10mph per rank with a maximum speed of 80mph OR shift the angle of the wind's direction by up to 45 degrees. Speeds higher than 80mph are not affected. |