Gust of Wind

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Rank 2
Required Spheres Air 2
Range Self
Area Narrow Cone, 5 yards x Rank long
Duration 1 Round
Casting Verbal, Somatic
Mana Cost 1
Effect This spell creates a severe blast of air ( approximately 50 mph ) that originates from you, affecting all creatures in its path.
A Tiny or smaller creature on the ground is knocked prone and rolled 3 yards x Rank, taking 1 point of non-lethal damage per yard. If flying, a Tiny or smaller creature is blown back 6 yards x Rank and takes 2 points of non-lethal damage due to battering and buffeting.
Small creatures are knocked prone by the force of the wind, or if flying are blown back 4 yards x Rank.
Medium creatures are unable to move forward against the force of the wind, or if flying are blown back 2 yards x Rank.
Large or larger creatures may move normally within a gust of wind effect.

Any creature, regardless of size, takes a -2 penalty on ranged attacks and Perception checks in the area of a gust of wind. ||

The force of the gust automatically extinguishes candles, torches, and similar unprotected flames. It causes protected flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish those lights. ||

In addition to the effects noted, a gust of wind can do anything that a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range.

The caster can increase or decrease the speed of existing wind by 10mph per rank with a maximum speed of 80mph OR shift the angle of the wind's direction by up to 45 degrees. Speeds higher than 80mph are not affected.