Fire Spirit
Jump to navigation
Jump to search
Special Ability
Fire Spirits gain Fire Immunity equal to Rank, and are immune to Burning effects. They also provide bright light for Rank x 2 yds. radius. Ice elemental attacks against a Fire Spirit deal 2d10 damage per stack of Frost applied instead of decreasing their speed.
Fire Bomb: Fire Spirits may attack in melee or from a distance by tossing a bolt of fire at their target that explodes on contact and renders any adjacent enemies Burning.
Rank 1
Health: 5 Vigor: 0
Physical Defense: 1 (1 dodge) Magical Defense: 1 Magic Resistance: 9
Attack: 6 (5 yard range) Initiative: +0 Speed: 8
Rank 2
Health: 6 Vigor: 0
Physical Defense: 2 (2 dodge) Magical Defense: 2 Magic Resistance: 10
Attack: 8 (10 yard range) Initiative: +0 Speed: 10
Rank 3
Health: 9 Vigor: 2
Physical Defense: 3 (3 dodge); 1 Physical Damage Reduction Magical Defense: 2; 1 Magical Damage Reduction Magic Resistance: 10
Attack: 10 (15 yard range) Initiative: Speed: 10
Rank 4
Health: 12 Vigor: 4
Physical Defense: 5 (4 dodge, 1 armor); 1 Physical Damage Reduction Magical Defense: 3; 1 Magical Damage Reduction Magic Resistance: 11
Attack: 12 (20 yard range) Initiative: +0 Speed: 10
Rank 5
Health: 16 Vigor: 4
Physical Defense: 7 (5 dodge, 2 armor); 1 Physical Damage Reduction Magical Defense: 4; 1 Magical Damage Reduction Magic Resistance: 11
Attack: 17 (25 yard range) Initiative: +0 Speed: 12