Fire Spirit
Special Ability
Fire Spirits gain Fire Immunity equal to Rank, and are immune to Burning effects. They also provide bright light for Rank x 2 yds. radius. Ice elemental attacks against a Fire Spirit deal 2d10 damage per stack of Frost applied instead of decreasing their speed.
Hover: Depending on the form that a fire spirit takes, they may have the ability to hover in place. A fire spirit taking the form of a bird made of fire, or orb of flame may hover in a given square moving up and down as if via [Levitate] a short distance (e.g. 1-2 yards. They may not fly, but this allows more unique expressions of form for fire spirits than only humanoid shapes.
Fire Bomb: Fire Spirits may either attack in melee, applying Burning, or toss a ball of fire from a distance, which explodes on contact and renders any adjacent targets Burning. This is considered a physical attack as elementals use natural flames (rather than magical fire).
Rank 1
Health: 5 Vigor: 0
Physical Defense: 1 (1 dodge) Magical Defense: 1 Magic Resistance: 9
Attack: 6 (5 yard range) Initiative: +0 Speed: 8
Rank 2
Health: 6 Vigor: 0
Physical Defense: 2 (2 dodge) Magical Defense: 2 Magic Resistance: 10
Attack: 8 (10 yard range) Initiative: +0 Speed: 10
Rank 3
Health: 9 Vigor: 2
Physical Defense: 3 (3 dodge); 1 Physical Damage Reduction Magical Defense: 2; 1 Magical Damage Reduction Magic Resistance: 10
Attack: 10 (15 yard range) Initiative: Speed: 10
Rank 4
Health: 12 Vigor: 4
Physical Defense: 5 (4 dodge, 1 armor); 1 Physical Damage Reduction Magical Defense: 3; 1 Magical Damage Reduction Magic Resistance: 11
Attack: 12 (20 yard range) Initiative: +0 Speed: 10
Rank 5
Health: 16 Vigor: 4
Physical Defense: 7 (5 dodge, 2 armor); 1 Physical Damage Reduction Magical Defense: 4; 1 Magical Damage Reduction Magic Resistance: 11
Attack: 17 (25 yard range) Initiative: +0 Speed: 12