Rising Charge
Jump to navigation
Jump to search
Required | Air Shaman 4 |
Range | Self |
Area | Variable |
Duration | Rank x 2 Rounds |
Casting | Verbal, Somatic |
Action | Standard |
Cost | 3 Mana |
Effect | When the spell is cast, the shaman begins accumulating electrical energy from the environment as she moves. For every 5 yards of movement completed while the spell is active, the caster gains 1 Rising Charge. Charges can be expended as a Fast action to deal Lightning damage equal to the number of Charges consumed to a target within Rank yards. Up to Rank x 4 charges can be accumulated. If the maximum number of charges that the shaman can handle is reached, she immediately becomes Overcharged. As soon as she stops moving, the stored Charges burst outward, dealing Lightning damage to targets within a radius of Rank yards. The spell lasts for Rank x 2 Rounds. |