Conditions
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Fear
There are three steps of Fear effects. They are additive
Shaken
A shaken character takes a -2 penalty on all skill rolls.
Frightened
A frightened character takes a -2 penalty on Defense.
Panicked
A panicked character flees from the source of its fear as best it can. If unable to flee, a panicked character cowers. A panicked character takes a -2 penalty on all skill rolls. A panicked character can use special abilities, including spells, to flee; indeed, the character must use such means if they are the only way to escape.
Cowering
If a panicked character is cornered or unable to flee they cower in place, unable to move. They are not considered flat footed and gain their full (remaining) defense.