Ritual: Mage Focus

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A Mage's focus is core to a mage's persona and presence for mages and wizards across endless stories and worlds. Some manifest as a staff, some as a wand, though there are other possibilities such as orbs. Not all Mages may choose to make a focus, however those that do will realize benefits to their casting. Mage staves, wands, and orbs are unique and personal. They may take many shapes and designs, have diverse colors and carvings, and be formed of a wide variety of metals, woods, or minerals. They are anything but ordinary.

Req. Template Mage

Rank Name Description
1 Mage Light The mage may cause the focus, or part of the focus, to glow with light at the strength of normal torch light. This light may be any color chosen by the mage when this rank is obtained, and may not be changed afterwards. Any magical aura lit by this ability is visible to the mage as per Detect Magic.
2 Basic Focus The focus now provides a Focus bonus to all spells from this template when wielded. The bonus is +1 (Rank 1-2), +2 (Rank 3-4), +3 (Rank 5). The magic imbued in this device is not compatible with enhancement bonuses, so a weapon turned into a focus could not also be enchanted with an enhancement bonus.
3 Mana Focus The mage may transfer mana into the focus that may be used at a later time. The maximum permitted mana storage is equal to the mage’s Magic score. This mana storage has no expiration. This mana is not accessible to any other creature or power, including mana drain effects. The mage must be in physical contact with the focus to use the stored mana.
4 Extension Focus Magecraft spells cast through the focus may have their casting attributes modified depending on what type of focus is used.
  • Staff: Deliver Touch spells (functions as Reach), and ranged AoE spells may be altered to become point blank AoE centered on the caster but excluding the caster from the effect.
  • Wand: Deliver Touch spells (normal melee distance), and any AoE effect may have it’s width reduced by half to double it’s length, extending away from the mage.
  • Sphere: Maintain the concentration of a sight, sense, illusion, or divination spell for the mage (only one such spell at a time) freeing the mage from the concentration requirement.
5 Chromatic Focus Magecraft spells requiring multiple spheres cast through the focus have their cost reduced by 1 to a minimum of 1 mana.