Seed: Animate
Rank 1 - Animate Dead
Range: | 10 yards |
Target: | Single Corpse |
Duration: | Permanent |
Casting Time: | 1 Minute Ritual |
Casting: | Verbal, Somatic |
Effect: | A target Medium sized corpse is raised as a Revenant of any type equal or lower than the Rank of the Seed. See Monster Guide for example Revenants.
The player may only have maximum combined Ranks of undead under his control equal to 5 x Rank. Undead can follow simple, one sentence instructions such as "Attack the enemy", "Guard the door" or "Defend me" and will continue to do so until given a different instruction. Each type of undead will respond to individual orders separately if the caster desires, so a caster might order zombies to guard a door and skeletons to attack. The undead's sense of "friend or foe" is based on that of the caster, and is lost if the caster dies or otherwise loses control of their undead. Therefor, zombies under the control of a player who dies may turn to attack a formerly friendly target. If the undead are slain (reaching 0 HP) they may not be re-animated. |
Push: | +1 Target - An additional corpse is required for each additional target. |
Rank 2 - Rapid Animation
Effect: | This spell allows the caster to Animate Dead as a Standard Action instead of a 1 minute ritual. |
Push: | +1 Target - An additional corpse is required for each additional target. |
Rank 3 - Undead Repair
Effect: | This spell repairs Rank x 2 damaged, but not destroyed undead. The spell requires Concentration and restores 1 Health per round until the undead are fully repaired. |
Push: | +1 Targets - Repairs additional Rank targets |
Rank 4 - Mass Animate
Effect: |
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Push: | +1 Targets - Rank additional Revenants (An additional corpse is required for each additional target) |
Rank 5 - Master of the Dead
Effect: |
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Push: | +1 Targets - Rank additional Revenants (An additional corpse is required for each additional target) |