Guild Leaders (Avemroth)
These are the leaders of Avemroth's various guilds. As with each of the Free Cities, the guilds have a major say in the city's Ruling Guild.
Not every guild leader is necessarily significant to our stories. If you see an undefined guild leader you would like to use in a game, feel free to define them.
City Guild
Unlike the Ruling Guild, the City Guild is primarily concerned with administration. While the president of the City Guild has a seat on the Ruling Guild, no other member of the City Guild has a seat on the City Guild.
Temple Guild
The Vicar-General of the Temple of Alkaizer. Due to their close involvement with the law enforcement of the city and their interaction with the Scribes Guild, the temple of Alkaizer volunteered its Vicar-General to preside over the Temple Guild. The Temple Guild's sole function is record-keeping, so the role conveys only minor prestige upon the president.
The Sons of Tyrath
Ceredasdad Galaglinaryl. Male High Elf Mage/Channeler (Thalu). 'High Priest' of Tyrath.
The Black
Hudde Merle. Human Sorcerer.
Scribes Guild
Some Scribe
Enforcers Guild
Inquisitor General of the Temple of Alkaizer. The Enforcers Guild draws its member primarily from the Inquisition of Alkaizer and the Vigilant of Septimus. The Inquisition concerns itself more with investigative enforcement, leading to the Inquisitor General being the logical choice for commander of the Enforcers Guild.
Military Guild
General-Vigilant of the Temple of Septimus. The General-Vigilant of Septimus is the Field Marshal of the Military Guild for Avemroth. He is supported by the Captain-General of the Guard (Alkaizer), and the Mage-General of the Sons of Tyrath for Avemroth.
Thieves Guild
A thief.
Assassins Guild
An assassin.
Entertainers Guild
An entertainer.
Farm Guild
Human, lower middle class. The Vintners of Kekhinim Vineyards and the Ranchers of Serenity Strath do not belong to the Farm Guild, working directly for their patrons instead.
Mining Guild
A Svaald.
Schola of Arts and Sciences
I call dibs.