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Required Spheres |
Fire 2
|
Range |
10 yards per rank
|
Area |
1 Point
|
Duration |
Instant
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Casting |
Verbal, Somatic
|
Effect |
A bright flash of light at the point designated dazzles targets that can see it. Targets roll a magic resist or take a Rank +1 penalty to Speed, Dexterity based skills, and Perception. This penalty is reduced by 1 each round on the caster's turn as the effect on the target fades.
Applicability notes:
- Targets which are not able to see the ignition point are not affected, including targets with no eyes, targets who have their eyes covered, targets who have something blocking their line of sight, and targets who have sent their vision elsewhere via Vision spells.
- Targets who can see the point only through the re-imaging of the area, such as through scrying effects, are not affected.
- Targets who have sent their vision to a point where they can see the ignition point are subject to the effects. This includes spells such as Angle Vision, a Shadow Channeler seeing through his shadow spirit's eyes, Mind Sight, and the like. Such a target who fails to resist the effects must roll a casting roll to maintain their Vision spell effect, if it in concentration based.
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