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Required |
Seed: Transform 2
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Range |
Self
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Area |
Self
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Duration |
1 Hour
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Casting |
Verbal, Somatic
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Cast Action |
Standard
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Mana Cost |
1
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Push |
+1 Duration
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Effect |
Caster Transforms as a Standard Action gaining +Rank to a Strength, Dexterity, Constitution, or Charisma as enhancement bonus for one hour. In addition to this bonus when taking this power the caster may choose one of the following:
- Might Boost - While transformed gain Rank charges which may be spent in the following ways:
- Ignore 1 point of non-lethal damage
- Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5.
- Agility Boost - While transformed gain Rank charges which may be spent the following ways:
- Jump double distance for one round
- Ignore falling damage for one round as per Adept Safe Fall
- Ignore movement penalties through threatened squares for 1 round
- Apply a +Rank bonus towards a non-weapon Dexterity-based skill check
- Fearful Aura - While the transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour.
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