Drain Aura

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Required Seed: Drain 5
Range Centered on Caster
Area 1 yard radius
Duration Special (3 charges / 5 rounds)
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 6
Push +1 Potency, +1 Duration (1 round)
Defense Magical Resistance
Effect Caster surrounds themselves with a visible, crackling aura of energy. Upon casting, the caster chooses health or mana to be drained from targets who enter it. The aura has three charges. Each round that a target enters or remains within the aura, one charge is consumed and the target's health or mana is drained as per Drain Life or Drain Mana. The aura will fade once all charges are consumed or at the end of its fifth round.