Water Spirit

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Revision as of 23:09, 29 April 2020 by Kcollins (talk | contribs)
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Special Ability

Water Spirits gain Cold Immunity equal to Rank, and are immune to Frost effects.

Dispersion: When in contact with a body of water, the Water Spirit is able to use it to disperse the kinetic energy of incoming physical attacks. At Rank 1, gain +1 Physical Damage Reduction. At Rank 3, this increases to +2, and then +3 at rank 5.

Special Qualities:

Rank 1: Small

Health: 
Vigor: 
Physical Defense:  ( dodge,  armor);  Damage Reduction
Magical Defense: ; Magical Damage Reduction
Magic Resistance: 
Attack:  
Initiative: +
Speed: 

Rank 2: Medium

Health: 
Vigor: 
Physical Defense:  ( dodge,  armor);  Damage Reduction
Magical Defense: ; Magical Damage Reduction
Magic Resistance: 
Attack:  
Initiative: +
Speed: 

Rank 3: Large

Health: 
Vigor: 
Physical Defense:  ( dodge,  armor);  Damage Reduction
Magical Defense: ; Magical Damage Reduction
Magic Resistance: 
Attack:  
Initiative: +
Speed: 

Rank 4: Huge

Health: 
Vigor: 
Physical Defense:  ( dodge,  armor);  Damage Reduction
Magical Defense: ; Magical Damage Reduction
Magic Resistance: 
Attack:  
Initiative: +
Speed: 

Rank 5: Greater

Health: 
Vigor: 
Physical Defense:  ( dodge,  armor);  Damage Reduction
Magical Defense: ; Magical Damage Reduction
Magic Resistance: 
Attack:  
Initiative: +
Speed: