Creating a Character
Creating a Character
Creating a character is the very first thing you will be doing with the Brilliance and Shadow system. This character will be your representation in the story that the Storyteller weaves for you. It will contain your triumphs, your defeats, your personalities, your interactions, and your memories. Characters in Brilliance and Shadow are far more versatile than in other role playing systems, and it is easy for new players to become overwhelmed with their choices. It is recommended that beginning players choose from one of the Pre-Built Archetypes so that they can really get a feel for how the system works before building their own first character.
Once you have a grasp of how the system works, or if you really want to dive into the vast landscape of possibilities and bring elements together to bring your own idea to life, this is where you start.
1. Concept
Before you can create any sort of stats, you should create a character concept. To help you get a handle on your character’s identity and motivation, come up with a short, two- or three-word description of him/her. Examples: “shadow priest”, “Imperial mage”, “wandering mercenary”. Often looking through the available races can help narrow down your concept as some races are much more suited to certain lifestyles.
2. Select Race
There are nine playable races in Brilliance & Shadow. Each offers distinct advantages and disadvantages. There is no “best” race, but some races are better suited to certain professions and roles. Trolls, for example, are known as fearsome warriors while having little aptitude for magic. Some races, such as Elari or Lichborne, may only be available in specific campaigns at the discretion of the Storyteller.
Race | Favored Source | General Appearance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Elf, High | Magecraft, Channelling | Slender, pale elves with light eyes and hair in a variety of metallic tones. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Elf, Wild | Adept, Shamanism | Hardy, lean elves with dark complexions ranging from olive to nearly black. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Elf, Wood | Adept, Channelling | Lithe, agile elves with the most varied skin tone and a tendency ward medium to dark colored hair. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Faerie | Magecraft, Sorcery | A small race of androgynous creatures capable of flight with ephemeral wings of magic. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Feran | Adept, Shamanism | A dexterous race of beings with feline features whose fur coats come in a variety of colors. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Human | Any | The most widely varied in appearance of the mortal races. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Svaald | Shamanism, Adept | An ice-dwelling race with thick blue skin and voluminous manes of white hair. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Troll | Adept, Channelling | A hulking, race of rock-like warriors larger, tougher and physically stronger than any other mortal race. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Half Breeds | Variable | Humans, Elves and Svaald have been known to intermingle and produce offspring whose appearances vary widely.
3. Select SourceEach player has access to powers beyond normal mortals. The nature of these powers is determined by their chosen Source. There are 5 sources to choose from*:
Benefit Points may be spent to gain a secondary source. 4. Select Primary StatisticsYour characters innate capabilities are Primary Statistics (Stats). Your character begins with one point in each Primary Stat automatically. You may distribute 10 Points among the Primary Statistics. Points costs are cumulative, and the point costs are slightly cheaper if your Race has a Favored Stat (see the Races section for details)
Example: Mar wants to raise his Constitution to 4 as a Wild Elf with a Favored Stat of Constitution. He needs to spend 1 Point each to raise Constitution to 2, 3, and then 4, for a total cost of 3 points. Another character lacking his Favored Stat would need to spend a total of 4 Points for the same starting rank, since Rank 4 costs 2 points instead of 1.
5. Calculate Secondary StatisticsYour character's Primary Statistics are combined with additional bonuses to create Secondary Statistics such as your characters Health and Initiative. Some Secondary Statistics are based on the average 2 Primary Statistics. Any time one of your stats or abilities is an average, you must round down to the nearest whole number.
6. Select SkillsYour character’s learned capabilities are Skills. Each character distributes 20 Skill Points among their skills. Some races will gain points or initial skill ranks in addition to these 20 Skill Points Main Article: Skills
There are several Core Skills, which most characters will have at least some proficiency in, often starting play with 3 or more ranks in each:
Other non-Core skills should be selected by what is appropriate to your character's background and training. Untrained skills will incur penalties:
7. Select Character Benefits & Fighting StyleYour character also has benefits in the form of traits, assets, and training. Each character begins play with 2 Benefit Points to spend toward Character Benefits. Some races or backgrounds may gain bonus benefits or points, however no Benefit may be raised beyond Rank 2 during character creation. Main Article: Benefits
8. Select Starting EquipmentEvery character begins play with starting equipment. This normally includes: Main Article: Equipment
Additional equipment, including heavy armor, improved materials (quicksilver, adamantine, ironwood), substantial supplies, mounts, etc may be obtained using the Improved Background Benefit. 9. Character Building HintsFor new players, check this list of hints for building well rounded characters. Main Article: Character Building Hints
10. Characters Above Starting ExperienceWhen building characters for existing games or games starting at higher power levels, refer to the Campaign Rank and discuss details with the Storyteller. |