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Required |
Shadow Domain: Shadow Assassin 3
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Range |
Special
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Area |
1 Target
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Duration |
Special
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Casting |
Verbal, Somatic
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Cast Action |
Standard
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Mana Cost |
2
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Effect |
The channeler uses shadows to create weaponry in one of two ways:
- Create a shadowy dagger with a +2 enhancement bonus which remains solid for 24 hours. The enhancement bonus increases to +3 at Rank 5.
- Form razor sharp fragments of shadow which are flung towards a ranged target (up to Rank x 5 yards) at high speed. The attack roll uses the channeler's Casting Roll (Intelligence + Channeling + Domain Rank). These attacks may benefit from the Fighting Style: Thrown Weapons as if the caster were throwing the weapon physically. The attack has +2 Armor Piercing, +2 Ignore Dodge. At Rank 5 this increases to +3 Armor Piercing, +2 Ignore Dodge.
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