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Required |
Seed: Transform 2
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Range |
N/A
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Area |
Self
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Duration |
1 Hour
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Casting |
Verbal, Somatic
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Cast Action |
Standard
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Cost |
1 Mana
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Push |
+1 hour per Push
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Effect |
Caster may choose to gain +Rank Strength, Dexterity, Constitution, or Charisma enhancement bonus for the duration of each transformation. When taking this power, the caster may also choose one of the following abilities:
Ability |
Description
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Might Boost |
While transformed gain Rank charges which may be spent in the following ways:
- Ignore 1 point of non-lethal damage
- Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5.
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Agility Boost |
While transformed gain Rank charges which may be spent the following ways:
- Jump double distance for one round
- Ignore falling damage for one round as per Adept Safe Fall
- Ignore movement penalties through threatened squares for 1 round
- Apply a +Rank bonus towards a non-weapon Dexterity-based skill check
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Fear Aura |
While the transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour.
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